Rust Player Count
58,130 playing now

OnlineAF102.211.186.108:10010checked 11m ago

TMR Testing

monthly wipes moddedoxide
Players now 0/ 60 0% full
7-day average 0 peak 2
Rank #7,333 top 33% · #16 in AF
Last wipe 13d ago monthly schedule
Next wipe 21d 20h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

05010015020023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 33% of all ranked servers, top 47% in AF. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 21d 20h. The force wipe · high confidence

Wipe-day peak 1 players, last three wipes

Coming wipes

21d 20hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:03 UTC FW13d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Intoxicated ZA Vanilla 3 - 01 Oct - Fresh wipeAF · groups of 8+ · monthly · 51 on average 39/ 150
ServerZ Rust Monthly ZAAF · groups of 8+ · monthly · 4 on average 3/ 50
Voodoo ZAAF · groups of 8+ · monthly · 2 on average 3/ 100
Naked and Afraid NO KOS ZAAF · groups of 8+ · biweekly · 1 on average 2/ 100
Intoxicated ZA Vanilla 1 - 01 Oct - Full wipeAF · groups of 8+ · biweekly · 8 on average 12/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average 13/ 1000

Quick answers

from the figures on this page

Settings and map

What configuration does TMR Testing use?

The name of TMR Testing does not state a gather rate. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. Anti-cheat VAC from Valve is on.

What map is used on TMR Testing?

TMR Testing runs a procedural map of size 3,750 with seed 261001, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Where can TMR Testing be found in Rust Player Count lists and filters?

These Rust Player Count lists include TMR Testing: Modded Rust servers. You can find it on the server list using these filters: Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How should you interpret the tags on TMR Testing?

For the game's server browser, TMR Testing publishes: gmrust (Game mode): The usual Rust survival experience; mp60 (Max players): Capacity: 60 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, timed with Facepunch's force wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is Modded; plugins or settings affect how it plays; AF (Africa): The server browser lists this one under Africa. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player numbers

How many players does TMR Testing have?

With 60 slots, TMR Testing has 0 players at the moment. The seven-day average is 0 players, with a peak of 2.

What position does TMR Testing hold among Rust servers?

For player hours in the last seven days, TMR Testing is #7,333 overall, #16 in Africa, and in the top 33% of all ranked servers.

About the server

What is the uptime and reliability of TMR Testing?

TMR Testing is currently online. It reports an uptime that puts the last restart at roughly 18 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What is the Rust version for TMR Testing?

On Linux, TMR Testing runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

What region does TMR Testing serve?

In Africa, TMR Testing lists itself with its AF tag. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 102.211.186.108:10010.

Is TMR Testing lag-free?

In the last 48 hours, it averaged 90 server fps, with a low of 73. Up to 82,073 entities were present, including buildings, deployables and other world objects. Peak memory use was 2,995 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe information

What changes on TMR Testing on wipe day?

Recent wipes saw an average peak of 1 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest.

When does TMR Testing wipe?

The only wipes for TMR Testing are monthly, tied to the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has been running its current world for 13 days 3 hours. Its tags declare wipes on a monthly schedule.

Join the server

How can I connect to TMR Testing?

Joining is done by opening the console (F1) and running client.connect 102.211.186.108:10010. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. For more, visit its website at https://TableMountainRust.rusters.io.

Server tags

what each one means

Published as mp60,ptrak,$r?,v2634,^m,AF,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp60
Max players Capacity: 60 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol Joining requires the same protocol: 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Monthly wipes, timed with Facepunch's force wipe.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Region

AF
Africa The server browser lists this one under Africa.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.