Rust Player Count
39,125 playing now

Online102.216.74.212:28015checked 8m ago

My Rust server | Powered by AMP

pve
Players now 0/ 100 0% full
7-day average 0 peak –
Rank #15,966 top 72%
Last wipe 33d ago no schedule published
Next wipe – no wipe seen yet

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

02040608009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 63 on average 30/ 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 52 on average 32/ 200
ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 39 on average 7/ 200
JP Infinity Connect PvEEA · groups of 8+ · monthly · 32 on average 27/ 300
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 29 on average 27/ 200
MadRust PVE - Get AchievementsNA · groups of 8+ · monthly · 21 on average 6/ 50

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern My Rust server | Powered by AMP?

No gather rate appears in the name of My Rust server | Powered by AMP. Groups are capped at 8 players, the default in the game. The server runs pve, no player-versus-player fighting. The server browser lists it under Community, as a community server. VAC is on, Valve's anti-cheat.

What map is used on My Rust server | Powered by AMP?

My Rust server | Powered by AMP runs a procedural map of size 4,500 with seed 6738, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.

Server tags

Where can My Rust server | Powered by AMP be found in Rust Player Count lists and filters?

These Rust Player Count lists include My Rust server | Powered by AMP: Best Rust PvE servers and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

What information do the tags on My Rust server | Powered by AMP convey?

For the game's server browser, My Rust server | Powered by AMP publishes: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2633 (Protocol): Joining requires the same protocol: 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^p (PvE): This is PvE: the world is hostile, but players are not. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

How many players does My Rust server | Powered by AMP have?

Right now, 0 players are on My Rust server | Powered by AMP, which has 100 slots. For the past week, the average number of players was 0.

How does My Rust server | Powered by AMP compare in server rankings?

My Rust server | Powered by AMP is in the top 72% of all ranked servers with a rank of #15,966 for player hours over the past seven days.

Server information

What is the uptime and reliability of My Rust server | Powered by AMP?

Right now, My Rust server | Powered by AMP is up. The uptime it gives suggests it restarted about 14 days ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on My Rust server | Powered by AMP?

Rust network protocol 2633 and build 165217 on Linux is what My Rust server | Powered by AMP uses. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does My Rust server | Powered by AMP serve?

A region is not published by My Rust server | Powered by AMP. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 102.216.74.212:28015.

What is the performance like on My Rust server | Powered by AMP?

In the last 48 hours, it averaged 17 server fps, with a low of 7. Up to 109,942 entities were present, including buildings, deployables and other world objects. At its highest, it used 6,262 MB of memory. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe information

How often does My Rust server | Powered by AMP wipe?

The rhythm of wipes on My Rust server | Powered by AMP cannot be told yet, since too few are on record. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 33 days 1 hours ago.

Connect to the server

What is the process to join My Rust server | Powered by AMP?

Joining is done by opening the console (F1) and running client.connect 102.216.74.212:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^p,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2633
Protocol Joining requires the same protocol: 2633.
cs165217
Build The game build is 165217.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code A region code is not present.

Gameplay

^p
PvE This is PvE: the world is hostile, but players are not.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.