Rust Player Count
72,919 playing now

Offline102.218.213.38:28025checked 1d ago

Hyper Layer Test Server

Players now 0/ 50 0% full
7-day average 0 peak –
Rank #15,848 top 72%
Last wipe 1d ago no schedule published
Next wipe – no wipe seen yet

Players

AveragePeakWipe
0123416:0017:0018:00Wiped Tue 13 Oct, 16:18 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608016:0017:0018:00Wiped Tue 13 Oct, 16:18 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 388 on average 512/ 575
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 324 on average 301/ 325
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 322 on average 154/ 200
Rustoria.co - EU LongEU · groups of 14+ · monthly · 308 on average 331/ 375
Rustoria.co - EU MainEU · groups of 16+ · weekly · 292 on average 287/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 264 on average 258/ 325

Quick answers

from the figures on this page

Rules and settings

Which rules govern Hyper Layer Test Server?

A gather rate is absent from the name of Hyper Layer Test Server. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. It appears in the Community section of the server browser as a community server. Anti-cheat VAC from Valve is on.

What map is used on Hyper Layer Test Server?

Hyper Layer Test Server runs a procedural map of size 3,500 with seed 1684990273, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags and filters

Where can Hyper Layer Test Server be found in Rust Player Count lists and filters?

These Rust Player Count lists include Hyper Layer Test Server: Best Rust PvE servers. You can find it on the server list using these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What information do the tags on Hyper Layer Test Server convey?

These are the tags Hyper Layer Test Server publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present. At the top of this page, its tags show its current players, queue and world creation time as well.

Player count

What is the player count on Hyper Layer Test Server?

Currently offline, Hyper Layer Test Server was last seen 43 hours ago. The average player count for the past seven days is 0.

Where does Hyper Layer Test Server sit in the rankings?

Over the last seven days, Hyper Layer Test Server is #15,848 for player hours, placing it in the top 72% of ranked servers.

Server information

What is the online status and reliability of Hyper Layer Test Server?

Hyper Layer Test Server is down at the moment and was last seen 43 hours ago. It reports an uptime that puts the last restart at roughly 1 hours ago. For the last 1 full day, it was online for 0 of 24 hours, a 0% uptime. Its first appearance in Rust Player Count was on 13 October 2026.

What Rust version is used on Hyper Layer Test Server?

Rust network protocol 2634 and build 167781 on Windows is what Hyper Layer Test Server uses. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find Hyper Layer Test Server?

There is no region published by Hyper Layer Test Server. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 102.218.213.38:28025.

Is Hyper Layer Test Server lag-free?

Over the last 48 hours, the average server fps was 60, and it never dropped below 60. The highest entity count was 66,450, covering buildings, deployables and all other objects. Memory usage reached up to 1,491 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe information

When does Hyper Layer Test Server wipe?

With so few of Hyper Layer Test Server's wipes on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 45 hours ago.

Join the server

How can I connect to Hyper Layer Test Server?

To get in, press F1 in Rust and enter client.connect 102.218.213.38:28025. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. https://hyperlayer.net is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The usual Rust survival experience.
mp50
Max players 50 slots are available.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code A region code is not present.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.