Rust Player Count
42,512 playing now

Offline102.39.118.251:28025checked 2h ago

[ZA]MadHouse-Test| South-Africa

biweekly wipes vanillamoddedcarbon
Players now 0/ 50 0% full
7-day average 0 peak –
Rank #15,929 top 72%
Last wipe 2h ago biweekly schedule
Next wipe 13d 21h Wed 28 Oct, 22:27 UTC

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Wednesday 28 October, 22:27 UTC, in 13d 21h. Its biweekly schedule tag · low confidence

Usual gap 27.3 days between real wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 1

Coming wipes

13d 21hWed 28 Oct, 22:27 UTC
21d 17hThu 5 Nov, 19:00 UTC FW
27d 21hWed 11 Nov, 22:27 UTC
41d 21hWed 25 Nov, 22:27 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:27 UTC2h ago – – running 0
Thu 17 Sep, 15:58 UTC27d ago 1 halved by day 1 27.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Naked and Afraid NO KOS ZAAF · groups of 8+ · biweekly · 1 on average 0/ 100
Intoxicated ZA Vanilla 1 - 01 Oct - Full wipeAF · groups of 8+ · biweekly · 9 on average 1/ 100
Intoxicated ZA Vanilla 3 - 01 Oct - Fresh wipeAF · groups of 8+ · monthly · 51 on average 10/ 150
ServerZ Rust Monthly ZAAF · groups of 8+ · monthly · 4 on average 0/ 50
Voodoo ZAAF · groups of 8+ · monthly · 2 on average 1/ 100
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 18 on average 19/ 100

Quick answers

from the figures on this page

Rules, map and settings

What configuration does [ZA]MadHouse-Test| South-Africa use?

No gather rate appears in the name of [ZA]MadHouse-Test| South-Africa. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Carbon plugins are running on it. Its own label is vanilla: unmodified Rust: no changed rates, no kits, no extra rules. VAC is on, Valve's anti-cheat.

What map is used on [ZA]MadHouse-Test| South-Africa?

[ZA]MadHouse-Test| South-Africa runs a procedural map of size 3,000 with seed 144600381, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Server tags

Where can [ZA]MadHouse-Test| South-Africa be found in Rust Player Count lists and filters?

These Rust Player Count lists include [ZA]MadHouse-Test| South-Africa: Modded Rust servers. You can find it on the server list using these filters: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

What is the meaning of the tags on [ZA]MadHouse-Test| South-Africa?

For the game's server browser, [ZA]MadHouse-Test| South-Africa publishes: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present; ^b (Biweekly): Every two weeks, a wipe takes place; ^v (Vanilla): Unmodified Rust: no changed rates, no kits, no extra rules; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): The Carbon plugin framework is running. At the top of this page, its tags show its current players, queue and world creation time as well.

Population

How full is [ZA]MadHouse-Test| South-Africa?

The server [ZA]MadHouse-Test| South-Africa is offline at present, with its last appearance 2 hours ago. For the past week, the average number of players was 0.

Where does [ZA]MadHouse-Test| South-Africa sit in the rankings?

Over the last seven days, [ZA]MadHouse-Test| South-Africa is #15,929 for player hours, placing it in the top 72% of ranked servers.

About the server

What is the online status and reliability of [ZA]MadHouse-Test| South-Africa?

Currently offline, [ZA]MadHouse-Test| South-Africa was last seen 2 hours ago. For the last 7 full days, it was online for 1 of 168 hours, a 1% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on [ZA]MadHouse-Test| South-Africa?

Rust network protocol 2634 and build 167781 on Windows is what [ZA]MadHouse-Test| South-Africa uses. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of [ZA]MadHouse-Test| South-Africa?

Without a region tag from [ZA]MadHouse-Test| South-Africa, its name points to Africa. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 102.39.118.251:28025.

Wipe schedule

What changes on [ZA]MadHouse-Test| South-Africa on wipe day?

Recent wipes saw an average peak of 1 players. 1 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. If not, the crowd went below half by day 1.

When does [ZA]MadHouse-Test| South-Africa wipe?

The prediction follows its tag because too few of [ZA]MadHouse-Test| South-Africa's wipes are recorded to confirm the schedule. On Wednesday 28 October at 22:27 UTC the next wipe is expected. The world in play was created 2 hours ago. A biweekly wipe schedule appears in its tags.

Connect to the server

How can I connect to [ZA]MadHouse-Test| South-Africa?

To get in, press F1 in Rust and enter client.connect 102.39.118.251:28025. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. https://discord.com/invite/cDHcf229qe is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode The usual Rust survival experience.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code A region code is not present.

Wipe schedule

^b
Biweekly Every two weeks, a wipe takes place.

Difficulty

^v
Vanilla Unmodified Rust: no changed rates, no kits, no extra rules.

Mods and access

^z
Modded It appears under Modded because plugins or settings modify the game.
^y
Carbon The Carbon plugin framework is running.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.