Rust Player Count
63,686 playing now

Online103.114.40.43:28015checked 12m ago

RealityRust | Test Stand

moddedoxide
Players now 0/ 50 0% full
7-day average 0 peak –
Rank #15,977 top 71%
Last wipe 42d ago no schedule published
Next wipe – no wipe seen yet

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average 42/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average 77/ 245
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 89/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average 33/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 12/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average 53/ 700

Quick answers

from the figures on this page

Rules and settings

Which rules govern RealityRust | Test Stand?

No gather rate appears in the name of RealityRust | Test Stand. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

What map is used on RealityRust | Test Stand?

The game generates a procedural map of size 2,000 with seed 1337 for RealityRust | Test Stand. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Server tags

Where can RealityRust | Test Stand be found in Rust Player Count lists and filters?

These Rust Player Count lists include RealityRust | Test Stand: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is the meaning of the tags on RealityRust | Test Stand?

The game's server browser reads these tags from RealityRust | Test Stand: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2632 (Protocol): Your game version needs to be on protocol 2632 to connect; cs162434 (Build): Build number: 162434; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Population

How many players does RealityRust | Test Stand have?

Right now, 0 players are on RealityRust | Test Stand, which has 50 slots. The average player count for the past seven days is 0.

How does RealityRust | Test Stand compare in server rankings?

For player hours in the last seven days, RealityRust | Test Stand ranks #15,977 and is in the top 71% of all ranked servers.

About the server

What is the uptime and reliability of RealityRust | Test Stand?

You can find RealityRust | Test Stand online at the moment. Based on the uptime it reports, the last restart was about 13 days ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What is the Rust version for RealityRust | Test Stand?

Linux hosts RealityRust | Test Stand, which runs Rust network protocol 2632 and build 162434. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of RealityRust | Test Stand?

A region is not published by RealityRust | Test Stand. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 103.114.40.43:28015.

What is the performance like on RealityRust | Test Stand?

Over the last 48 hours, the average server fps was 196, and it never dropped below 154. The highest entity count was 13,035, covering buildings, deployables and all other objects. Peak memory use was 2,219 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe days

How often does RealityRust | Test Stand wipe?

Too few wipes are recorded for RealityRust | Test Stand to reveal its pattern. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. It has been running its current world for 42 days 6 hours.

Connect to the server

What steps are needed to join RealityRust | Test Stand?

Open the Rust console with F1, then type client.connect 103.114.40.43:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2632,gmrust,cs162434,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp50
Max players The server has 50 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2632
Protocol Your game version needs to be on protocol 2632 to connect.
cs162434
Build Build number: 162434.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.