Rust Player Count
41,186 playing now

Online103.114.40.43:28025checked 9m ago

RealityRust | Entry Node

moddedoxide
Players now 0/ 50 0% full
7-day average 0 peak –
Rank #15,971 top 72%
Last wipe 42d ago no schedule published
Next wipe – no wipe seen yet

Players

AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

010020030040003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average 12/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average 20/ 245
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 88/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average 5/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 0/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average 8/ 700

Quick answers

from the figures on this page

Rules and settings

What are the server rules for RealityRust | Entry Node?

The name of RealityRust | Entry Node does not state a gather rate. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

What map is used on RealityRust | Entry Node?

RealityRust | Entry Node runs a procedural map of size 1,500 with seed 4242, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags, lists and filters

Where can RealityRust | Entry Node be found in Rust Player Count lists and filters?

The Rust Player Count lists that RealityRust | Entry Node fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you interpret the tags on RealityRust | Entry Node?

The game's server browser reads these tags from RealityRust | Entry Node: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2632 (Protocol): Joining requires the same protocol: 2632; cs162434 (Build): Build number: 162434; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays. At the top of this page, its tags show its current players, queue and world creation time as well.

Population

How full is RealityRust | Entry Node?

With 50 slots, RealityRust | Entry Node has 0 players at the moment. The average player count for the past seven days is 0.

Where does RealityRust | Entry Node sit in the rankings?

Over the last seven days, RealityRust | Entry Node is #15,971 for player hours, placing it in the top 72% of ranked servers.

Server information

What is the uptime and reliability of RealityRust | Entry Node?

You can find RealityRust | Entry Node online at the moment. Based on the uptime it reports, the last restart was about 12 days 8 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. 13 September 2026 is when Rust Player Count first saw it.

What Rust version is used on RealityRust | Entry Node?

On Linux, RealityRust | Entry Node runs Rust network protocol 2632 and build 162434. Joining requires the same protocol on your game; Steam updates it for you.

What region does RealityRust | Entry Node serve?

No region is published by RealityRust | Entry Node. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 103.114.40.43:28025.

What is the performance like on RealityRust | Entry Node?

The server ran at an average of 224 fps over the last 48 hours, never falling below 202. The highest entity count was 7,177, covering buildings, deployables and all other objects. Peak memory use was 1,792 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe schedule

What wipe pattern does RealityRust | Entry Node follow?

The rhythm of wipes on RealityRust | Entry Node cannot be told yet, since too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The present world dates from 42 days 8 hours ago.

Connect to the server

What is the process to join RealityRust | Entry Node?

To get in, press F1 in Rust and enter client.connect 103.114.40.43:28025. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2632,gmrust,cs162434,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2632
Protocol Joining requires the same protocol: 2632.
cs162434
Build Build number: 162434.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code A region code is not present.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.