Online103.236.54.209:28015checked 12m ago
TestServer
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 19:15 UTC5h ago | – | – | running | 0 |
| Sun 11 Oct, 08:18 UTC3d ago | 0 | – | – | 0 |
| Wed 16 Sep, 19:41 UTC28d ago | 0 | – | 24.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the server rules for TestServer?
No gather rate appears in the name of TestServer. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. Under Community in the server browser, it is a community server. Anti-cheat VAC from Valve is on.
Which map is running on TestServer?
TestServer runs a procedural map of size 2,300 with seed 12345, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Tags and filters
Where can TestServer be found in Rust Player Count lists and filters?
The Rust Player Count lists that TestServer fits are: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
What information do the tags on TestServer convey?
The game's server browser reads these tags from TestServer: gmrust (Game mode): The usual Rust survival experience; mp1000 (Max players): The server has 1,000 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2633 (Protocol): Your game version needs to be on protocol 2633 to connect; cs163794 (Build): It runs on game build 163794; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player count
What is the player count on TestServer?
With 1,000 slots, TestServer has 0 players at the moment. For the past week, the average number of players was 0.
Where does TestServer sit in the rankings?
For player hours in the last seven days, TestServer ranks #15,923 and is in the top 72% of all ranked servers.
Server details
What is the online status and reliability of TestServer?
You can find TestServer online at the moment. Based on the uptime it reports, the last restart was about 3 hours ago. For the last 7 full days, it was online for 1 of 168 hours, a 1% uptime. 14 September 2026 is when Rust Player Count first saw it.
What Rust version is used on TestServer?
Linux hosts TestServer, which runs Rust network protocol 2633 and build 163794. Joining requires the same protocol on your game; Steam updates it for you.
What region does TestServer serve?
No region is published by TestServer. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 103.236.54.209:28015.
What is the performance like on TestServer?
The server ran at an average of 251 fps over the last 48 hours, never falling below 240. Up to 22,021 entities were present, including buildings, deployables and other world objects. At its highest, it used 1,143 MB of memory. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe information
What should you expect on TestServer during a wipe?
Across its recent wipes, the busiest times averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
What wipe pattern does TestServer follow?
With irregular wipe times on TestServer, no next wipe is possible to predict. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 5 hours.
Connect to the server
How can I connect to TestServer?
Open the Rust console with F1, then type client.connect 103.236.54.209:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp1000,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp1000
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.