Rust Player Count
53,582 playing now

Offline103.62.155.217:28500checked 7d ago

chill-dev-test

moddedoxide
Players now 0/ 1 0% full
7-day average 0 peak –
Rank #15,967 top 71%
Last wipe 10d ago no schedule published
Next wipe – no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 7.8 days between real wipes
On rhythm 33% of its recent wipes
Wipe-day peak 0 players, last three wipes
Crowd held 0% else halves by day 5

The first 48 hours of its last wipes

Sat 3 OctTue 22 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 10 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 12:29 UTC10d ago 0 – running 0
Tue 22 Sep, 06:03 UTC22d ago 1 halved by day 5 11.3 days 0
Fri 18 Sep, 05:12 UTC26d ago 0 – 4 days 0
Thu 10 Sep, 09:22 UTC34d ago – – 7.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 127 on average 134/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 143/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 90/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average 38/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 11/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average 37/ 700

Quick answers

from the figures on this page

Rules and settings

Which rules govern chill-dev-test?

No gather rate appears in the name of chill-dev-test. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Which map is running on chill-dev-test?

A procedural map is what chill-dev-test runs, generated by the game.

Server tags

Where can chill-dev-test be found in Rust Player Count lists and filters?

The Rust Player Count lists that chill-dev-test fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you interpret the tags on chill-dev-test?

For the game's server browser, chill-dev-test publishes: gmrust (Game mode): The usual Rust survival experience; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs166652 (Build): Build number: 166652; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

How full is chill-dev-test?

chill-dev-test is offline at the moment; the last time it was seen was 7 days 12 hours ago.

How does chill-dev-test compare in server rankings?

chill-dev-test is in the top 71% of all ranked servers with a rank of #15,967 for player hours over the past seven days.

About the server

What is the uptime and reliability of chill-dev-test?

Last seen 7 days 12 hours ago, chill-dev-test is offline right now. In the last 7 full days, it was up for 0 of 168 hours, which is 0% uptime. 13 September 2026 is when Rust Player Count first saw it.

What is the Rust version for chill-dev-test?

Rust network protocol 2634 and build 166652 on Windows is what chill-dev-test uses. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does chill-dev-test serve?

A region is not published by chill-dev-test. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 103.62.155.217:28500.

Wipe information

What happens on chill-dev-test when a wipe occurs?

The average busiest point in recent wipes reached 0 players. 10 hours after the wipe, the crowd on the latest wipe was at its highest. Half that peak was maintained until the next wipe in 0% of recent wipes. Otherwise, it dropped below half by day 5.

What wipe pattern does chill-dev-test follow?

No next wipe can be predicted for chill-dev-test, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 10 days 22 hours ago.

How to join

How can I connect to chill-dev-test?

Open the Rust console with F1, then type client.connect 103.62.155.217:28500. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp1
Max players The server has 1 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs166652
Build Build number: 166652.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code No region code is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.