Offline103.62.155.217:28500checked 7d ago
chill-dev-test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 10 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:29 UTC10d ago | 0 | – | running | 0 |
| Tue 22 Sep, 06:03 UTC22d ago | 1 | halved by day 5 | 11.3 days | 0 |
| Fri 18 Sep, 05:12 UTC26d ago | 0 | – | 4 days | 0 |
| Thu 10 Sep, 09:22 UTC34d ago | – | – | 7.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which rules govern chill-dev-test?
No gather rate appears in the name of chill-dev-test. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Which map is running on chill-dev-test?
A procedural map is what chill-dev-test runs, generated by the game.
Server tags
Where can chill-dev-test be found in Rust Player Count lists and filters?
The Rust Player Count lists that chill-dev-test fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you interpret the tags on chill-dev-test?
For the game's server browser, chill-dev-test publishes: gmrust (Game mode): The usual Rust survival experience; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs166652 (Build): Build number: 166652; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Population
How full is chill-dev-test?
chill-dev-test is offline at the moment; the last time it was seen was 7 days 12 hours ago.
How does chill-dev-test compare in server rankings?
chill-dev-test is in the top 71% of all ranked servers with a rank of #15,967 for player hours over the past seven days.
About the server
What is the uptime and reliability of chill-dev-test?
Last seen 7 days 12 hours ago, chill-dev-test is offline right now. In the last 7 full days, it was up for 0 of 168 hours, which is 0% uptime. 13 September 2026 is when Rust Player Count first saw it.
What is the Rust version for chill-dev-test?
Rust network protocol 2634 and build 166652 on Windows is what chill-dev-test uses. The protocol has to match for you to join, but Steam updates it without any action from you.
What region does chill-dev-test serve?
A region is not published by chill-dev-test. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 103.62.155.217:28500.
Wipe information
What happens on chill-dev-test when a wipe occurs?
The average busiest point in recent wipes reached 0 players. 10 hours after the wipe, the crowd on the latest wipe was at its highest. Half that peak was maintained until the next wipe in 0% of recent wipes. Otherwise, it dropped below half by day 5.
What wipe pattern does chill-dev-test follow?
No next wipe can be predicted for chill-dev-test, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 10 days 22 hours ago.
How to join
How can I connect to chill-dev-test?
Open the Rust console with F1, then type client.connect 103.62.155.217:28500. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp1
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.