Rust Player Count
58,696 playing now

Online103.91.210.26:20039checked 13m ago

kxmc-test

monthly wipes moddedcarbonsoftcore
Players now 0/ 150 0% full
7-day average 0 peak 2
Rank #7,357 top 33%
Last wipe 8d ago monthly schedule
Next wipe 22d 20h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

025507510023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 20h. The force wipe · high confidence

Usual gap 10 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 2 players, last three wipes
Crowd held 50% else halves by day 3

Coming wipes

22d 20hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

Mon 5 OctThu 1 OctTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 39 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 12:10 UTC8d ago 2 – running 0
Thu 1 Oct, 21:15 UTC FW12d ago 2 held half 3.6 days 0
Tue 15 Sep, 13:00 UTC28d ago 2 halved by day 3 16.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务EA · groups of 20+ · monthly · 5 on average 0/ 150
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average 14/ 100
Art of Rust - Official dedicated art servergroups of 20+ · monthly · 10 on average 17/ 100
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 8 on average 9/ 50
UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UAEU · groups of 8+ · monthly · 4 on average 2/ 40
Builders Like UsNA · groups of 32+ · monthly · 3 on average 4/ 125

Quick answers

from the figures on this page

Rules and settings

What are the server rules for kxmc-test?

No gather rate appears in the name of kxmc-test. Group size is limited to 20 players. softcore is the game mode, A less harsh mode by Facepunch: you keep part of your loot. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Carbon. Anti-cheat VAC from Valve is on.

What map is used on kxmc-test?

A procedural map of size 4,500 is what kxmc-test runs, generated by the game with seed 126486. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Where can kxmc-test be found in Rust Player Count lists and filters?

The Rust Player Count lists that kxmc-test fits are: Rust build and creative servers, Modded Rust servers and Rust creative servers. You can find it on the server list using these filters: Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How should you interpret the tags on kxmc-test?

The game's server browser reads these tags from kxmc-test: gmrust (Game mode): Survival as standard in Rust; mp150 (Max players): Capacity: 150 slots; ts20 (Group limit): Teams are capped at 20 players; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, timed with Facepunch's force wipe; ^s (Softcore): Softcore: Facepunch's easier mode where you keep some items on death; ^c (Creative): Creative building: no gathering, just construct as you wish; ^k (Build server): For practising base building and design; ^z (Modded): This server is Modded; plugins or settings affect how it plays; ^y (Carbon): Carbon, a plugin framework, is installed. At the top of this page, its tags show its current players, queue and world creation time as well.

Player count

What is the player count on kxmc-test?

0 of 150 slots are filled on kxmc-test right now. The seven-day average is 0 players, with a peak of 2.

What position does kxmc-test hold among Rust servers?

For player hours in the last seven days, kxmc-test ranks #7,357 and is in the top 33% of all ranked servers.

Server details

What is the online status and reliability of kxmc-test?

Right now, kxmc-test is up. The uptime it gives suggests it restarted about 22 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What is the Rust version for kxmc-test?

Rust network protocol 2634 and build 167781 on Windows is what kxmc-test uses. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of kxmc-test?

There is no region published by kxmc-test. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 103.91.210.26:20039.

Is kxmc-test lag-free?

In the last 48 hours, it averaged 72 server fps, with a low of 44. The maximum number of entities it carried was 124,225, which includes buildings, deployables and everything else. Memory usage reached up to 4,725 MB. A climbing entity count and low fps are felt as lag by players.

Wipe days

What happens on kxmc-test when a wipe occurs?

Across its recent wipes, the busiest times averaged 2 players. 39 hours after the wipe, the crowd on the latest wipe was at its highest. Half that peak was maintained until the next wipe in 50% of recent wipes. Otherwise, it dropped below half by day 3.

When does kxmc-test wipe?

Wipes happen once a month on kxmc-test, along with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping all Rust servers. The present world dates from 8 days 10 hours ago. Its tags declare wipes on a monthly schedule.

Connect to the server

What is the process to join kxmc-test?

Open the Rust console with F1, then type client.connect 103.91.210.26:20039. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,^z,^y,^m,^s,^c,^k,gmrust,cs167781,ts20

Game

gmrust
Game mode Survival as standard in Rust.
mp150
Max players Capacity: 150 slots.
ts20
Group limit Teams are capped at 20 players.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, timed with Facepunch's force wipe.

Difficulty

^s
Softcore Softcore: Facepunch's easier mode where you keep some items on death.

Gameplay

^c
Creative Creative building: no gathering, just construct as you wish.
^k
Build server For practising base building and design.

Mods and access

^z
Modded This server is Modded; plugins or settings affect how it plays.
^y
Carbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.