Rust Player Count
52,532 playing now

OnlineNA104.129.132.19:28109checked 10m ago

Naval Deep Sea 1

quad monthly wipes vanillamoddedoxide
Players now 0/ 120 0% full
7-day average 0 peak –
Rank #15,912 top 72% · #1537 in NA
Last wipe 9d ago monthly schedule
Next wipe 21d 20h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

0246823:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers, top 83% in NA, and #631 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 21d 20h. The force wipe · high confidence

Usual gap 0.8 days between real wipes
Wipe-day peak 1 players, last three wipes

Coming wipes

21d 20hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 00:48 UTC9d ago 1 – running 0
Sun 4 Oct, 04:55 UTC10d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Scheduled CHAOS | PVP+PVE Hybrid | Weekend PVP | Raidable NA · quad · monthly · 4 on average 4/ 100
WIPED ●ZOMBIE● Sinister Rust PVP|Raidable Base|SkillTreeNA · quad · monthly · 2 on average 4/ 75
Reddit.com/r/PlayRust - US Monthly QuadNA · quad · monthly · 29 on average 25/ 200
RustForNoobs.com | Solo Duo Trio Quad | Monthly | USNA · quad · monthly · 7 on average 0/ 150
Rusty Pirates | No Decay | Monthly | No BP WipesNA · quad · monthly · 2 on average 3/ 50
Austin Texas Vanilla NoobsNA · quad · monthly · 1 on average 0/ 75

Quick answers

from the figures on this page

Settings and map

What are the server rules for Naval Deep Sea 1?

A gather rate is absent from the name of Naval Deep Sea 1. A maximum of 4 players per group (quad). survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. Its own label is vanilla: unmodified Rust: no changed rates, no kits, no extra rules. VAC is on, Valve's anti-cheat.

Which map is running on Naval Deep Sea 1?

Naval Deep Sea 1 runs a procedural map of size 4,800 with seed 1017058979, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. You can see the map name here: Procedural.

Tags and filters

Where can Naval Deep Sea 1 be found in Rust Player Count lists and filters?

The Rust Player Count lists that Naval Deep Sea 1 fits are: Modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How should you interpret the tags on Naval Deep Sea 1?

For the game's server browser, Naval Deep Sea 1 publishes: gmrust (Game mode): Survival as standard in Rust; mp120 (Max players): The server has 120 slots; ts4 (Group limit): The maximum team size is 4; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^m (Monthly): Expect one wipe per month, alongside the forced wipe from Facepunch; ^v (Vanilla): Unmodified Rust: no changed rates, no kits, no extra rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay; NA (North America): The server browser lists this one under North America. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

How full is Naval Deep Sea 1?

Right now, 0 players are on Naval Deep Sea 1, which has 120 slots. The average player count for the past seven days is 0.

Where does Naval Deep Sea 1 sit in the rankings?

In the last seven days, Naval Deep Sea 1 is #15,912 for player hours, #1,537 in North America, and within the top 72% of ranked servers. It is #631 among quad servers.

Server information

How reliable is Naval Deep Sea 1, and is it online?

Right now, Naval Deep Sea 1 is up. Based on the uptime it reports, the last restart was about 9 days 20 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Player Count first saw it.

What Rust version is used on Naval Deep Sea 1?

On Linux, Naval Deep Sea 1 runs Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of Naval Deep Sea 1?

With its NA tag, Naval Deep Sea 1 lists itself in North America. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 104.129.132.19:28109.

What is the performance like on Naval Deep Sea 1?

Over the last 48 hours, the average server fps was 5, and it never dropped below 5. The highest entity count was 129,843, covering buildings, deployables and all other objects. Peak memory use was 6,029 MB. A climbing entity count and low fps are felt as lag by players.

Wipe information

What changes on Naval Deep Sea 1 on wipe day?

The average busiest point in recent wipes reached 1 players. 8 hours after the latest wipe, the crowd hit its peak.

What wipe pattern does Naval Deep Sea 1 follow?

Wipes happen once a month on Naval Deep Sea 1, along with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 9 days 21 hours ago. Its tags declare wipes on a monthly schedule.

Join the server

What steps are needed to join Naval Deep Sea 1?

Joining is done by opening the console (F1) and running client.connect 104.129.132.19:28109. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp120,ptrak,$r?,v2634,^m,^v,NA,gmrust,cs166652,ts4,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp120
Max players The server has 120 slots.
ts4
Group limit The maximum team size is 4.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build Build number: 166652.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Expect one wipe per month, alongside the forced wipe from Facepunch.

Difficulty

^v
Vanilla Unmodified Rust: no changed rates, no kits, no extra rules.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded category: plugins or configuration change gameplay.

Region

NA
North America The server browser lists this one under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.