Rust Player Count
32,842 playing now

OnlineNA104.129.132.227:30015checked 7m ago

Jitters Test Server

weekly wipes moddedoxidepve
Players now 0/ 10 0% full
7-day average 0 peak 1
Rank #7,387 top 33% · #1138 in NA
Last wipe 18h ago weekly schedule
Next wipe 6d 5h Wed 21 Oct, 10:20 UTC

Players

AveragePeakWipe
0123405:0014:0023:0009:0018:0003:00Wiped Wed 14 Oct, 10:20 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608005:0014:0023:0009:0018:0003:00Wiped Wed 14 Oct, 10:20 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 33% of all ranked servers, top 62% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Wednesday 21 October, 10:20 UTC, in 6d 5h. Its weekly schedule tag · low confidence

Usual gap 1.1 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 2 players, last three wipes
Crowd held 33% else halves by day 2.5

Coming wipes

6d 5hWed 21 Oct, 10:20 UTC
13d 5hWed 28 Oct, 10:20 UTC
20d 5hWed 4 Nov, 10:20 UTC
21d 14hThu 5 Nov, 19:00 UTC FW
27d 5hWed 11 Nov, 10:20 UTC
34d 5hWed 18 Nov, 10:20 UTC
41d 5hWed 25 Nov, 10:20 UTC

The first 48 hours of its last wipes

Thu 8 OctWed 30 SepSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 10:20 UTC18h ago – – running 0
Thu 8 Oct, 10:56 UTC6d ago 1 halved by day 2 6 days 0
Wed 30 Sep, 22:46 UTC14d ago 3 halved by day 3 7.5 days 0
Sun 27 Sep, 23:42 UTC17d ago 2 held half 3 days 1
Sun 27 Sep, 17:39 UTC17d ago 2 – 0.3 days 1
Sat 26 Sep, 20:43 UTC18d ago 2 – 0.9 days 0
Fri 25 Sep, 12:51 UTC19d ago 4 – 1.3 days 0
Thu 24 Sep, 16:28 UTC20d ago 4 – 0.8 days 0
Thu 24 Sep, 09:50 UTC20d ago 4 – 0.3 days 1
Thu 24 Sep, 00:14 UTC21d ago 4 – 0.4 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustMode PvE | 10/8 | No Tech Tree | Skills | Raids | EventsNA · groups of 150+ · weekly · 4 on average 3/ 50
[US] Northnet 1x PVE | Events | Raids | No Tech Tree | Custom WNA · groups of 8+ · 1x · weekly · 3 on average 0/ 75
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 194 on average 170/ 2000
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average 73/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 59 on average 42/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 59 on average 56/ 125

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern Jitters Test Server?

A gather rate is absent from the name of Jitters Test Server. The group limit is the game's default of 8 players. pve is the game mode, no player-versus-player fighting. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

What is the map on Jitters Test Server?

A procedural map of size 3,500 is what Jitters Test Server runs, generated by the game with seed 2244. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Where can Jitters Test Server be found in Rust Player Count lists and filters?

The Rust Player Count lists that Jitters Test Server fits are: Modded Rust servers, Rust PvE servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

How should you interpret the tags on Jitters Test Server?

These are the tags Jitters Test Server publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^w (Weekly): Wipes are weekly; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): It appears under Modded because plugins or settings modify the game; NA (North America): It appears under North America when browsing servers. At the top of this page, its tags show its current players, queue and world creation time as well.

Player count

What is the player count on Jitters Test Server?

With 10 slots, Jitters Test Server has 0 players at the moment. The seven-day average is 0 players, with a peak of 1.

How does Jitters Test Server compare in server rankings?

Jitters Test Server ranks #7,387 for player hours over the past seven days, #1,138 in North America, and is in the top 33% of all ranked servers.

Server information

How reliable is Jitters Test Server, and is it online?

You can find Jitters Test Server online at the moment. Based on the uptime it reports, the last restart was about 16 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What is the Rust version for Jitters Test Server?

On Linux, Jitters Test Server runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find Jitters Test Server?

With its NA tag, Jitters Test Server lists itself in North America. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 104.129.132.227:30015.

Is Jitters Test Server lag-free?

Over the last 48 hours, the average server fps was 59, and it never dropped below 25. The highest entity count was 95,483, covering buildings, deployables and all other objects. At its highest, it used 3,234 MB of memory. What players perceive as lag comes from low fps and a rising entity count.

Wipe days

What happens on Jitters Test Server when a wipe occurs?

Recent wipes saw an average peak of 2 players. The latest wipe saw its biggest crowd 1 hours in. Half that peak was maintained until the next wipe in 33% of recent wipes. Otherwise, it dropped below half by day 2.5.

How often does Jitters Test Server wipe?

With too few of Jitters Test Server's wipes on record to verify the schedule, the tag guides the prediction. On Wednesday 21 October at 10:20 UTC the next wipe is expected. The world in play was created 18 hours ago. According to its tags, wipes are scheduled weekly.

How to join

What steps are needed to join Jitters Test Server?

Joining is done by opening the console (F1) and running client.connect 104.129.132.227:30015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^w,NA,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code A region code is not present.

Wipe schedule

^w
Weekly Wipes are weekly.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded It appears under Modded because plugins or settings modify the game.

Region

NA
North America It appears under North America when browsing servers.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.