Rust Player Count
85,131 playing now

Offline104.129.132.27:28070checked 12d ago

Atlas - 2x Quad Development (Staging)

2x quad vanillamoddedoxide
Players now 0/ 400 0% full
7-day average 0 peak –
Rank #16,275 top 69%
Last wipe 14d ago no schedule published
Next wipe – no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers, and #643 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipEU · quad · 2x · monthly · 366 on average 454/ 500
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 269 on average 171/ 200
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPEDEU · quad · 2x · weekly · 186 on average 400/ 450
SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] WIPED 12.10quad · 2x · biweekly · 157 on average 88/ 200
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 150 on average 37/ 200
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 111 on average 67/ 200

Quick answers

from the figures on this page

Settings and map

What are the server rules for Atlas - 2x Quad Development (Staging)?

Atlas - 2x Quad Development (Staging) sets its gather rate to 2x, as its name states. A maximum of 4 players per group (quad). The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. Its own label is vanilla: unmodified Rust: no changed rates, no kits, no extra rules. VAC is on, Valve's anti-cheat.

What map is used on Atlas - 2x Quad Development (Staging)?

A procedural map of size 3,850 is what Atlas - 2x Quad Development (Staging) runs, generated by the game with seed 72357419. You can see it on RustMaps from this page, because the same size and seed give the same map. Its map is called: Billy Joe's Custom Map.

Tags, lists and filters

Where can Atlas - 2x Quad Development (Staging) be found in Rust Player Count lists and filters?

The Rust Player Count lists that Atlas - 2x Quad Development (Staging) fits are: Rust servers with a 2x gather rate and Modded Rust servers. You can find it on the server list using these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.

How should you interpret the tags on Atlas - 2x Quad Development (Staging)?

For the game's server browser, Atlas - 2x Quad Development (Staging) publishes: gmvanilla (Game mode): Standard vanilla survival; mp400 (Max players): 400 slots are available; ts4 (Group limit): The maximum team size is 4; v2634 (Protocol): To join, your game must match protocol 2634; cs166257 (Build): Build number: 166257; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^v (Vanilla): Unmodified Rust: no changed rates, no kits, no extra rules; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears under Modded because plugins or settings modify the game; modded (Modded): It appears under Modded because plugins or settings modify the game. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Population

What is the player count on Atlas - 2x Quad Development (Staging)?

Atlas - 2x Quad Development (Staging) is offline at the moment; the last time it was seen was 12 days 23 hours ago.

Where does Atlas - 2x Quad Development (Staging) sit in the rankings?

For player hours in the last seven days, Atlas - 2x Quad Development (Staging) ranks #16,275 and is in the top 69% of all ranked servers. The server sits at #643 among quad servers.

Server information

How reliable is Atlas - 2x Quad Development (Staging), and is it online?

Atlas - 2x Quad Development (Staging) is down at the moment and was last seen 12 days 23 hours ago. In the last 7 full days, it was up for 0 of 168 hours, which is 0% uptime. Its first appearance in Rust Player Count was on 29 September 2026.

What is the Rust version for Atlas - 2x Quad Development (Staging)?

Linux hosts Atlas - 2x Quad Development (Staging), which runs Rust network protocol 2634 and build 166257. Joining requires the same protocol on your game; Steam updates it for you.

What region does Atlas - 2x Quad Development (Staging) serve?

There is no region published by Atlas - 2x Quad Development (Staging). Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 104.129.132.27:28070.

Wipe information

What wipe pattern does Atlas - 2x Quad Development (Staging) follow?

With so few of Atlas - 2x Quad Development (Staging)'s wipes on record, its rhythm remains unclear. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The present world dates from 14 days 23 hours ago.

How to join

What steps are needed to join Atlas - 2x Quad Development (Staging)?

Joining is done by opening the console (F1) and running client.connect 104.129.132.27:28070. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts4,^o^z,modded

Game

gmvanilla
Game mode Standard vanilla survival.
mp400
Max players 400 slots are available.
ts4
Group limit The maximum team size is 4.
v2634
Protocol To join, your game must match protocol 2634.
cs166257
Build Build number: 166257.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Unmodified Rust: no changed rates, no kits, no extra rules.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears under Modded because plugins or settings modify the game.
modded
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.