Online104.129.133.107:28089checked 12m ago
Water World
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:35 UTC FW12d ago | 1 | – | running | 0 |
| Mon 28 Sep, 21:48 UTC15d ago | 1 | held half | 2.9 days | 0 |
| Fri 25 Sep, 23:20 UTC18d ago | 0 | – | 2.9 days | 0 |
| Fri 25 Sep, 02:10 UTC19d ago | 1 | – | 0.9 days | 0 |
| Wed 16 Sep, 21:56 UTC27d ago | 1 | halved by day 2 | 8.2 days | 0 |
| Wed 16 Sep, 03:04 UTC28d ago | 1 | – | 0.8 days | 0 |
| Tue 15 Sep, 02:14 UTC29d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
What are the server rules for Water World?
The name of Water World does not state a gather rate. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Which map is running on Water World?
The game generates a procedural map of size 3,500 with seed 1350359164 for Water World. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Tags, lists and filters
Where can Water World be found in Rust Player Count lists and filters?
These Rust Player Count lists include Water World: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you interpret the tags on Water World?
These are the tags Water World publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp200 (Max players): The server has 200 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears under Modded because plugins or settings modify the game. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player numbers
How full is Water World?
With 200 slots, Water World has 0 players at the moment. The average player count for the past seven days is 0.
Where does Water World sit in the rankings?
Over the last seven days, Water World is #15,903 for player hours, placing it in the top 72% of ranked servers.
Server information
How reliable is Water World, and is it online?
Water World is currently online. It reports an uptime that puts the last restart at roughly 12 days 1 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Rust Player Count recorded it for the first time on 13 September 2026.
What is the Rust version for Water World?
Linux hosts Water World, which runs Rust network protocol 2634 and build 166586. Joining requires the same protocol on your game; Steam updates it for you.
What region does Water World serve?
A region is not published by Water World. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 104.129.133.107:28089.
Is Water World lag-free?
In the last 48 hours, it averaged 5 server fps, with a low of 5. Up to 66,279 entities were present, including buildings, deployables and other world objects. Peak memory use was 4,190 MB. What players perceive as lag comes from low fps and a rising entity count.
Wipe days
What changes on Water World on wipe day?
Across its recent wipes, the busiest times averaged 1 players. The latest wipe saw its biggest crowd 1 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. Otherwise, it dropped below half by day 2.
When does Water World wipe?
With irregular wipe times on Water World, no next wipe is possible to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The present world dates from 12 days 21 hours ago.
Connect to the server
How can I connect to Water World?
Joining is done by opening the console (F1) and running client.connect 104.129.133.107:28089. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp200,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z
Game
gmrust
mp200
ts8
v2634
cs166586
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
