Online104.143.3.243:28089checked 11m ago
Vincent's Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 01:36 UTC17d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the server rules for Vincent's Test Server?
The name of Vincent's Test Server does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
What is the map on Vincent's Test Server?
Vincent's Test Server runs a procedural map of size 4,000 with seed 1, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.
Server tags
Where can Vincent's Test Server be found in Rust Player Count lists and filters?
These Rust Player Count lists include Vincent's Test Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you interpret the tags on Vincent's Test Server?
For the game's server browser, Vincent's Test Server publishes: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is Modded; plugins or settings affect how it plays. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player numbers
What is the player count on Vincent's Test Server?
Right now, 0 players are on Vincent's Test Server, which has 100 slots. The average player count for the past seven days is 0.
How does Vincent's Test Server compare in server rankings?
Vincent's Test Server is in the top 72% of all ranked servers with a rank of #15,955 for player hours over the past seven days.
Server information
What is the uptime and reliability of Vincent's Test Server?
Right now, Vincent's Test Server is up. The uptime it gives suggests it restarted about 17 days 8 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Rust Player Count recorded it for the first time on 13 September 2026.
What Rust version is used on Vincent's Test Server?
Rust network protocol 2633 and build 165217 on Linux is what Vincent's Test Server uses. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find Vincent's Test Server?
No region is published by Vincent's Test Server. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 104.143.3.243:28089.
How well does Vincent's Test Server perform?
The server ran at an average of 5 fps over the last 48 hours, never falling below 4. The highest entity count was 93,434, covering buildings, deployables and all other objects. At its highest, it used 4,746 MB of memory. What players perceive as lag comes from low fps and a rising entity count.
Wipe information
What happens on Vincent's Test Server when a wipe occurs?
Recent wipes saw an average peak of 3 players. 17 hours after the latest wipe, the crowd hit its peak.
How often does Vincent's Test Server wipe?
Too few wipes are recorded for Vincent's Test Server to reveal its pattern. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. It has been running its current world for 17 days 10 hours.
Join the server
What is the process to join Vincent's Test Server?
Open the Rust console with F1, then type client.connect 104.143.3.243:28089. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp100
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
