Rust Player Count
85,131 playing now

Online104.234.251.154:28035checked 10m ago

Pyro Test Server

quad moddedoxide
Players now 0/ 50 0% full
7-day average 0 peak 1
Rank #6,944 top 31%
Last wipe 2d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

025507510017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 31% of all ranked servers, and #386 of the quad servers (top 47%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 4.4 days between real wipes
On rhythm 50% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 67% else halves by day 2

The first 48 hours of its last wipes

Sun 11 OctWed 7 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 21:22 UTC2d ago 1 – running 0
Wed 7 Oct, 06:17 UTC7d ago 1 held half 4.6 days 0
Tue 6 Oct, 20:17 UTC7d ago 1 – 0.4 days 0
Fri 2 Oct, 18:00 UTC11d ago 1 held half 4.1 days 0
Thu 24 Sep, 17:28 UTC19d ago 1 halved by day 2 8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ORIGEMZ | VANILLA+ | SQUADSA · quad · weekly · 39 on average 14/ 100
PACIFIC RUST | Vanilla + Modo Pacífico|Max Squad|Wipe MensalSA · quad · monthly · 5 on average 3/ 200
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 09.10EU · quad · weekly · 5 on average 1/ 80
LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 5 on average 3/ 100
[ESP] RUST ESPAÑA DISOBEY.COM.ESEU · quad · monthly · 5 on average 8/ 101
[RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 4 on average 1/ 100

Quick answers

from the figures on this page

Rules and settings

What are the server rules for Pyro Test Server?

The name of Pyro Test Server does not state a gather rate. A maximum of 4 players per group (quad). The server runs roleplay, roleplay rules, towns and jobs. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

What map is used on Pyro Test Server?

The game generates a procedural map of size 4,250 with seed 1905085736 for Pyro Test Server. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags, lists and filters

Where can Pyro Test Server be found in Rust Player Count lists and filters?

The Rust Player Count lists that Pyro Test Server fits are: Best Rust roleplay servers and Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.

What is the meaning of the tags on Pyro Test Server?

These are the tags Pyro Test Server publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): 50 slots are available; ts4 (Group limit): The maximum team size is 4; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs166586 (Build): Build number: 166586; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^r (Roleplay): Roleplay is the focus here; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded category: plugins or configuration change gameplay. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

How full is Pyro Test Server?

With 50 slots, Pyro Test Server has 0 players at the moment. The average player count for the last seven days is 0, and the highest point was 1. The busiest time in the last 48 hours was 14:00 UTC, with an average of 1 players.

What position does Pyro Test Server hold among Rust servers?

Pyro Test Server is in the top 31% of all ranked servers with a rank of #6,944 for player hours over the past seven days. It is #386 among quad servers.

Server information

How reliable is Pyro Test Server, and is it online?

You can find Pyro Test Server online at the moment. The uptime it gives suggests it restarted about 10 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on Pyro Test Server?

On Windows, Pyro Test Server runs Rust network protocol 2634 and build 166586. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find Pyro Test Server?

A region is not published by Pyro Test Server. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 104.234.251.154:28035.

What is the performance like on Pyro Test Server?

In the last 48 hours, it averaged 61 server fps, with a low of 43. The maximum number of entities it carried was 106,740, which includes buildings, deployables and everything else. Memory usage reached up to 4,360 MB. A climbing entity count and low fps are felt as lag by players.

Wipe schedule

What changes on Pyro Test Server on wipe day?

Recent wipes saw an average peak of 1 players. 12 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. If not, the crowd went below half by day 2.

When does Pyro Test Server wipe?

Wipes on Pyro Test Server come at irregular times, leaving no next wipe to forecast. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 2 days 19 hours.

How to join

How can I connect to Pyro Test Server?

To get in, press F1 in Rust and enter client.connect 104.234.251.154:28035. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. You can find its website at https://discord.com/invite/sCQCaHTNdX.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^r,gmrust,cs166586,ts4,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp50
Max players 50 slots are available.
ts4
Group limit The maximum team size is 4.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs166586
Build Build number: 166586.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Gameplay

^r
Roleplay Roleplay is the focus here.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.