Online104.243.44.106:25040checked 11m ago
GSH - Plugin Development
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which rules govern GSH - Plugin Development?
No gather rate appears in the name of GSH - Plugin Development. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Carbon. Its own label is vanilla: unmodified Rust: no changed rates, no kits, no extra rules. Anti-cheat VAC from Valve is on.
What map is used on GSH - Plugin Development?
The game generates a procedural map of size 1,000 with seed 1 for GSH - Plugin Development. You can see it on RustMaps from this page, because the same size and seed give the same map.
Tags and filters
Where can GSH - Plugin Development be found in Rust Player Count lists and filters?
The Rust Player Count lists that GSH - Plugin Development fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the tags on GSH - Plugin Development?
The game's server browser reads these tags from GSH - Plugin Development: gmvanilla (Game mode): Survival in its vanilla form; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs on game build 165217; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^v (Vanilla): Unmodified Rust: no changed rates, no kits, no extra rules; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): It uses Carbon for plugins. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player numbers
How full is GSH - Plugin Development?
With 40 slots, GSH - Plugin Development has 0 players at the moment. For the past week, the average number of players was 0.
How does GSH - Plugin Development compare in server rankings?
Over the last seven days, GSH - Plugin Development is #15,960 for player hours, placing it in the top 71% of ranked servers.
About the server
How reliable is GSH - Plugin Development, and is it online?
Right now, GSH - Plugin Development is up. Based on the uptime it reports, the last restart was about 18 days 10 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Player Count first saw it.
What Rust version is used on GSH - Plugin Development?
Rust network protocol 2633 and build 165217 on Linux is what GSH - Plugin Development uses. The protocol has to match for you to join, but Steam updates it without any action from you.
Where can you find GSH - Plugin Development?
There is no region published by GSH - Plugin Development. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 104.243.44.106:25040.
How well does GSH - Plugin Development perform?
In the last 48 hours, it averaged 238 server fps, with a low of 231. The maximum number of entities it carried was 4,384, which includes buildings, deployables and everything else. Peak memory use was 2,565 MB. A climbing entity count and low fps are felt as lag by players.
Wipe schedule
What wipe pattern does GSH - Plugin Development follow?
With so few of GSH - Plugin Development's wipes on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The present world dates from 39 days 18 hours ago.
How to join
What is the process to join GSH - Plugin Development?
Joining is done by opening the console (F1) and running client.connect 104.243.44.106:25040. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. You can find its website at https://discord.com/invite/gsh.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2633,^z,^y,^v,gmvanilla,cs165217,ts8
Game
gmvanilla
mp40
ts8
v2633
cs165217
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.