Rust Player Count
47,185 playing now

Online104.4.53.1:28021checked 13m ago

JoJos Wonderland

moddedoxidepvehardcore
Players now 1/ 10 10% full
7-day average 0 peak 3
Rank #4,508 top 20%
Last wipe 6h ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeakWipe
00.511.5201:0010:0019:0005:0014:0023:00Wiped Tue 13 Oct, 18:42 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040001:0010:0019:0005:0014:0023:00Wiped Tue 13 Oct, 18:42 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep2 Oct6 Oct9 Oct13 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 5.1 days between real wipes
On rhythm 50% of its recent wipes
Wipe-day peak 3 players, last three wipes
Crowd held 0% else halves by day 2.5

The first 48 hours of its last wipes

Thu 8 OctThu 8 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 16 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 18:42 UTC6h ago – – running 1
Thu 8 Oct, 18:43 UTC5d ago 3 – – 0
Thu 8 Oct, 03:54 UTC5d ago 3 – 0.6 days 1
Fri 2 Oct, 23:06 UTC11d ago 2 halved by day 4 5.2 days 0
Sat 26 Sep, 22:08 UTC17d ago 0 – 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Iron Haven MedievalNA · groups of 8+ · monthly · 2 on average 3/ 75

Quick answers

from the figures on this page

Settings and map

What configuration does JoJos Wonderland use?

No gather rate appears in the name of JoJos Wonderland. Up to 8 players per group, which is the game's default. The server runs hardcore, Facepunch's most difficult mode. You can fight and raid other players. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.

What map is used on JoJos Wonderland?

A procedural map of size 4,000 is what JoJos Wonderland runs, generated by the game with seed 1337. You can see it on RustMaps from this page, because the same size and seed give the same map. You can see the map name here: Custom Map.

Tags, lists and filters

Where can JoJos Wonderland be found in Rust Player Count lists and filters?

These Rust Player Count lists include JoJos Wonderland: Primitive Rust servers, Modded Rust servers and Rust PvE servers. You can find it on the server list using these filters: Type: Modded; Game mode: PvE, Hardcore and Primitive; Server tag: Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What information do the tags on JoJos Wonderland convey?

For the game's server browser, JoJos Wonderland publishes: gmprimitive (Game mode): No firearms in primitive mode; weapons are bows, spears and melee; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^h (Hardcore): This is Facepunch's hardcore: less help, more danger; ^p (PvE): No player-versus-player combat: the environment provides the danger; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): It appears under Modded because plugins or settings modify the game; modded (Modded): It appears under Modded because plugins or settings modify the game. At the top of this page, its tags show its current players, queue and world creation time as well.

Player count

How full is JoJos Wonderland?

With 10 slots, JoJos Wonderland has 1 players at the moment. With a peak of 3, the average over seven days is 0 players. The busiest time in the last 48 hours was 06:00 UTC, with an average of 2 players.

What position does JoJos Wonderland hold among Rust servers?

For player hours in the last seven days, JoJos Wonderland ranks #4,508 and is in the top 20% of all ranked servers.

About the server

What is the online status and reliability of JoJos Wonderland?

JoJos Wonderland is currently online. It reports an uptime that puts the last restart at roughly 1 hours ago. It was up 77% of the time over the last 7 full days, 130 of 168 hours. 25 September 2026 is when Rust Player Count first saw it.

What is the Rust version for JoJos Wonderland?

Rust network protocol 2634 and build 167781 on Linux is what JoJos Wonderland uses. Joining requires the same protocol on your game; Steam updates it for you.

What region does JoJos Wonderland serve?

There is no region published by JoJos Wonderland. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 104.4.53.1:28021.

What is the performance like on JoJos Wonderland?

In the last 48 hours, it averaged 236 server fps, with a low of 187. Up to 66,086 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 2,538 MB. A climbing entity count and low fps are felt as lag by players.

Wipe days

What happens on JoJos Wonderland when a wipe occurs?

Across its recent wipes, the busiest times averaged 3 players. 16 hours after the wipe, the crowd on the latest wipe was at its highest. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. If not, the crowd went below half by day 2.5.

When does JoJos Wonderland wipe?

Wipes on JoJos Wonderland come at irregular times, leaving no next wipe to forecast. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. It has been running its current world for 6 hours.

How to join

What steps are needed to join JoJos Wonderland?

Joining is done by opening the console (F1) and running client.connect 104.4.53.1:28021. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^h,^p,gmprimitive,cs167781,ts8,^o^z,modded

Game

gmprimitive
Game mode No firearms in primitive mode; weapons are bows, spears and melee.
mp10
Max players 10 slots are available.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code No region code is set.

Difficulty

^h
Hardcore This is Facepunch's hardcore: less help, more danger.

Gameplay

^p
PvE No player-versus-player combat: the environment provides the danger.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded It appears under Modded because plugins or settings modify the game.
modded
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.