Rust Player Count
80,030 playing now

Online107.13.210.75:28015checked 8m ago

core_main

Players now 0/ 50 0% full
7-day average 1 peak 3
Rank #4,631 top 21%
Last wipe 90d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
0123416:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

010020030040016:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep11 Oct14 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap 86.6 days between real wipes
Wipe-day peak 2 players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctThu 16 Jul
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 22:58 UTC3d ago 2 – running 1
Thu 16 Jul, 09:14 UTC90d ago – – 86.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average 559/ 600
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 343 on average 429/ 475
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 334 on average 169/ 200
Rustoria.co - EU LongEU · groups of 14+ · monthly · 325 on average 354/ 375
Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average 46/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 275 on average 331/ 400

Quick answers

from the figures on this page

Settings and map

What configuration does core_main use?

No gather rate appears in the name of core_main. There is no published group limit. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. It appears in the Community section of the server browser as a community server. VAC is on, Valve's anti-cheat.

What is the map on core_main?

core_main runs a procedural map of size 4,500 with seed 87583452, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Server tags

Where can core_main be found in Rust Player Count lists and filters?

These Rust Player Count lists include core_main: Best Rust PvE servers. You can find it on the server list using these filters: Type: Community (not modded, not official) and No plugins at all.

How should you interpret the tags on core_main?

The game's server browser reads these tags from core_main: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): 50 slots are available; v2223 (Protocol): Your game version needs to be on protocol 2223 to connect; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; hd9562fd7 (Custom tag): A custom tag, not part of standard Rust: added by the owner or a plugin; stok (Custom tag): A custom tag, not part of standard Rust: added by the owner or a plugin. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

What is the player count on core_main?

Right now, 0 players are on core_main, which has 50 slots. The average player count for the last seven days is 1, and the highest point was 3. The highest average in the last 48 hours was 2 players at 00:00 UTC.

Where does core_main sit in the rankings?

core_main is in the top 21% of all ranked servers with a rank of #4,631 for player hours over the past seven days.

About the server

What is the uptime and reliability of core_main?

You can find core_main online at the moment. It reports an uptime that puts the last restart at roughly 28 hours ago. For the last 7 full days, it was online for 83 of 168 hours, a 49% uptime. Rust Player Count recorded it for the first time on 19 September 2026.

What Rust version is used on core_main?

Windows hosts core_main, which runs Rust network protocol 2223. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find core_main?

There is no region published by core_main. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 107.13.210.75:28015.

What is the performance like on core_main?

The server ran at an average of 246 fps over the last 48 hours, never falling below 236. The highest entity count was 125,017, covering buildings, deployables and all other objects. At its highest, it used 1,855 MB of memory. What players perceive as lag comes from low fps and a rising entity count.

Wipe days

What changes on core_main on wipe day?

Across its recent wipes, the busiest times averaged 2 players. The latest wipe saw its biggest crowd 31 hours in.

When does core_main wipe?

The rhythm of wipes on core_main cannot be told yet, since too few are on record. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 90 days 6 hours.

How to join

What is the process to join core_main?

Joining is done by opening the console (F1) and running client.connect 107.13.210.75:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp50,ptrak,v2223,hd9562fd7,stok,gmrust

Game

gmrust
Game mode Survival as standard in Rust.
mp50
Max players 50 slots are available.
v2223
Protocol Your game version needs to be on protocol 2223 to connect.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.

Other

hd9562fd7
Custom tag A custom tag, not part of standard Rust: added by the owner or a plugin.
stok
Custom tag A custom tag, not part of standard Rust: added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.