Offline109.194.35.245:28015checked 5h ago
DevHev Local
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 06:35 UTC8d ago | 1 | – | running | 1 |
| Fri 2 Oct, 03:39 UTC11d ago | 1 | – | 3.1 days | 1 |
| Tue 29 Sep, 22:16 UTC14d ago | 2 | – | 2.2 days | 2 |
| Mon 28 Sep, 17:57 UTC15d ago | 3 | – | 1.2 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the server rules for DevHev Local?
No gather rate appears in the name of DevHev Local. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. VAC is on, Valve's anti-cheat.
What map is used on DevHev Local?
A procedural map of size 1,600 is what DevHev Local runs, generated by the game with seed 1492357730. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Tags and filters
Where can DevHev Local be found in Rust Player Count lists and filters?
These Rust Player Count lists include DevHev Local: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you interpret the tags on DevHev Local?
The game's server browser reads these tags from DevHev Local: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): This server is Modded; plugins or settings affect how it plays. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player count
How full is DevHev Local?
Currently offline, DevHev Local was last seen 5 hours ago. With a peak of 1, the average over seven days is 1 players. The highest average in the last 48 hours was 1 players at 08:00 UTC.
Where does DevHev Local sit in the rankings?
For player hours in the last seven days, DevHev Local ranks #6,818 and is in the top 31% of all ranked servers.
Server information
How reliable is DevHev Local, and is it online?
Currently offline, DevHev Local was last seen 5 hours ago. It reports an uptime that puts the last restart at roughly 8 hours ago. In the last 7 full days, it was up for 22 of 168 hours, which is 13% uptime. Its first appearance in Rust Player Count was on 28 September 2026.
What is the Rust version for DevHev Local?
On Windows, DevHev Local runs Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam updates it for you.
What region does DevHev Local serve?
No region is published by DevHev Local. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 109.194.35.245:28015.
How well does DevHev Local perform?
In the last 48 hours, it averaged 231 server fps, with a low of 187. The highest entity count was 11,554, covering buildings, deployables and all other objects. At its highest, it used 1,463 MB of memory. What players perceive as lag comes from low fps and a rising entity count.
Wipe information
What should you expect on DevHev Local during a wipe?
The average busiest point in recent wipes reached 1 players. The latest wipe saw its biggest crowd 0 hours in.
When does DevHev Local wipe?
Wipes on DevHev Local come at irregular times, leaving no next wipe to forecast. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 8 days 18 hours ago.
Join the server
What steps are needed to join DevHev Local?
Joining is done by opening the console (F1) and running client.connect 109.194.35.245:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.