Online109.195.19.208:29015checked 12m ago
TruePvE Procedural
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 03:26 UTC23h ago | – | – | – | 0 |
| Tue 13 Oct, 15:27 UTC1d ago | – | – | – | 0 |
| Tue 13 Oct, 03:26 UTC1d ago | – | – | – | 0 |
| Mon 12 Oct, 09:13 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 08:11 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 08:02 UTC2d ago | – | – | – | 0 |
| Sun 11 Oct, 03:26 UTC3d ago | – | – | – | 0 |
| Sat 10 Oct, 16:00 UTC4d ago | – | – | – | 0 |
| Sat 10 Oct, 03:26 UTC4d ago | – | – | – | 0 |
| Fri 9 Oct, 17:57 UTC5d ago | – | – | – | 0 |
| Fri 9 Oct, 03:26 UTC5d ago | – | – | – | 0 |
| Thu 8 Oct, 03:27 UTC6d ago | – | – | – | 0 |
| Wed 7 Oct, 03:26 UTC7d ago | – | – | – | 0 |
| Tue 6 Oct, 03:26 UTC8d ago | – | – | – | 0 |
| Mon 5 Oct, 03:26 UTC9d ago | – | – | – | 0 |
| Sun 4 Oct, 03:26 UTC10d ago | – | – | – | 0 |
| Sat 3 Oct, 03:27 UTC11d ago | – | – | – | 0 |
| Fri 2 Oct, 07:28 UTC12d ago | – | – | – | 0 |
| Fri 2 Oct, 03:27 UTC12d ago | – | – | – | 0 |
| Thu 1 Oct, 03:26 UTC13d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the server rules for TruePvE Procedural?
No gather rate appears in the name of TruePvE Procedural. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.
What map is used on TruePvE Procedural?
TruePvE Procedural runs a procedural map of size 1,024 with seed 1, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. You can see the map name here: CraggyIsland.
Tags, lists and filters
Where can TruePvE Procedural be found in Rust Player Count lists and filters?
The Rust Player Count lists that TruePvE Procedural fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you interpret the tags on TruePvE Procedural?
For the game's server browser, TruePvE Procedural publishes: gmrust (Game mode): The usual Rust survival experience; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): It appears under Modded because plugins or settings modify the game. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player count
How many players does TruePvE Procedural have?
0 of 100 slots are filled on TruePvE Procedural right now. For the past week, the average number of players was 0.
How does TruePvE Procedural compare in server rankings?
TruePvE Procedural is in the top 72% of all ranked servers with a rank of #15,918 for player hours over the past seven days.
About the server
How reliable is TruePvE Procedural, and is it online?
You can find TruePvE Procedural online at the moment. It reports an uptime that puts the last restart at roughly 21 hours ago. It was up 95% of the time over the last 7 full days, 160 of 168 hours. 13 September 2026 is when Rust Player Count first saw it.
What Rust version is used on TruePvE Procedural?
On Linux, TruePvE Procedural runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.
What is the location of TruePvE Procedural?
There is no region published by TruePvE Procedural. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 109.195.19.208:29015.
How well does TruePvE Procedural perform?
In the last 48 hours, it averaged 10 server fps, with a low of 9. The highest entity count was 3,132, covering buildings, deployables and all other objects. Peak memory use was 720 MB. What players perceive as lag comes from low fps and a rising entity count.
Wipe information
How often does TruePvE Procedural wipe?
A new world appears every few hours on TruePvE Procedural, so no wipe schedule is kept; those resets are not wipes.
Connect to the server
What steps are needed to join TruePvE Procedural?
Joining is done by opening the console (F1) and running client.connect 109.195.19.208:29015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. For more, visit its website at https://www.truepve.ru/.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
