Offline109.200.242.137:28015checked 31d ago
Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
What are the server rules for Test Server?
No gather rate appears in the name of Test Server. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. Under Community in the server browser, it is a community server. Anti-cheat VAC from Valve is on.
What map is used on Test Server?
A procedural map, generated by the game, runs on Test Server.
Server tags
Where can Test Server be found in Rust Player Count lists and filters?
These Rust Player Count lists include Test Server: Best Rust PvE servers. You can find it on the server list using these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What information do the tags on Test Server convey?
The game's server browser reads these tags from Test Server: gmrust (Game mode): Survival as standard in Rust; mp500 (Max players): 500 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty. At the top of this page, its tags show its current players, queue and world creation time as well.
Population
How many players does Test Server have?
Test Server is offline at the moment; the last time it was seen was 31 days 10 hours ago.
Server details
How reliable is Test Server, and is it online?
Currently offline, Test Server was last seen 31 days 10 hours ago. In the last 7 full days, it was up for 0 of 168 hours, which is 0% uptime. Its first appearance in Rust Player Count was on 13 September 2026.
What Rust version is used on Test Server?
Windows hosts Test Server, which runs Rust network protocol 2633 and build 163794. The protocol has to match for you to join, but Steam updates it without any action from you.
What is the location of Test Server?
There is no region published by Test Server. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 109.200.242.137:28015.
Wipe information
What wipe pattern does Test Server follow?
Too few wipes are recorded for Test Server to reveal its pattern. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 31 days 18 hours ago.
Connect to the server
How can I connect to Test Server?
Open the Rust console with F1, then type client.connect 109.200.242.137:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp500,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp500
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.