Online116.58.190.230:28015checked 10m ago
in.high
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 11:50 UTC2h ago | – | – | running | 2 |
| Fri 2 Oct, 08:15 UTC12d ago | 1 | – | – | 0 |
| Wed 30 Sep, 13:42 UTC14d ago | 1 | – | 1.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What configuration does in.high use?
The name of in.high does not state a gather rate. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.
Which map is running on in.high?
in.high runs a procedural map of size 4,000 with seed 814592164, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.
Server tags
Where can in.high be found in Rust Player Count lists and filters?
The Rust Player Count lists that in.high fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is the meaning of the tags on in.high?
For the game's server browser, in.high publishes: gmrust (Game mode): The usual Rust survival experience; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs166586 (Build): The game build is 166586; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): It appears under Modded because plugins or settings modify the game; modded (Modded): It appears under Modded because plugins or settings modify the game. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Population
How many players does in.high have?
1 of 10 slots are filled on in.high right now. The average player count for the last seven days is 0, and the highest point was 2. The highest average in the last 48 hours was 2 players at 11:00 UTC.
What position does in.high hold among Rust servers?
in.high is in the top 21% of all ranked servers with a rank of #4,582 for player hours over the past seven days.
About the server
What is the uptime and reliability of in.high?
You can find in.high online at the moment. It reports an uptime that puts the last restart at roughly 19 minutes ago. It was up 99% of the time over the last 7 full days, 166 of 168 hours. Its first appearance in Rust Player Count was on 13 September 2026.
What Rust version is used on in.high?
On Windows, in.high runs Rust network protocol 2634 and build 166586. The protocol has to match for you to join, but Steam updates it without any action from you.
Where can you find in.high?
There is no region published by in.high. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 116.58.190.230:28015.
Is in.high lag-free?
In the last 48 hours, it averaged 187 server fps, with a low of 67. Up to 89,897 entities were present, including buildings, deployables and other world objects. Peak memory use was 2,586 MB. What players perceive as lag comes from low fps and a rising entity count.
Wipe days
What should you expect on in.high during a wipe?
Recent wipes saw an average peak of 1 players. The latest wipe saw its biggest crowd 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
When does in.high wipe?
Wipes on in.high come at irregular times, leaving no next wipe to forecast. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The present world dates from 2 hours ago.
Connect to the server
What steps are needed to join in.high?
To get in, press F1 in Rust and enter client.connect 116.58.190.230:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z,modded
Game
gmrust
mp10
ts8
v2634
cs166586
ptrak
$r?
Mods and access
^o
^z
modded
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.