Rust Player Count
79,062 playing now

Offline129.228.26.174:28115checked 16h ago

EPIC PvE Local Production Validation

moddedcarbon
Players now 0/ 5 0% full
7-day average 0 peak –
Rank #15,901 top 71%
Last wipe 12d ago no schedule published
Next wipe – too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap 1.4 days between real wipes
Wipe-day peak 0 players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:22 UTC12d ago 0 – running 0
Wed 30 Sep, 17:22 UTC13d ago 0 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 126 on average 195/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 106 on average 188/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 91/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average 47/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 10/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 72/ 700

Quick answers

from the figures on this page

Settings and map

What are the server rules for EPIC PvE Local Production Validation?

No gather rate appears in the name of EPIC PvE Local Production Validation. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Carbon. VAC is on, Valve's anti-cheat.

Tags and filters

Where can EPIC PvE Local Production Validation be found in Rust Player Count lists and filters?

The Rust Player Count lists that EPIC PvE Local Production Validation fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you interpret the tags on EPIC PvE Local Production Validation?

These are the tags EPIC PvE Local Production Validation publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp5 (Max players): 5 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^z (Modded): This server is Modded; plugins or settings affect how it plays; ^y (Carbon): The Carbon plugin framework is running. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Population

How many players does EPIC PvE Local Production Validation have?

The server EPIC PvE Local Production Validation is offline at present, with its last appearance 16 hours ago. The average player count for the past seven days is 0.

What position does EPIC PvE Local Production Validation hold among Rust servers?

For player hours in the last seven days, EPIC PvE Local Production Validation ranks #15,901 and is in the top 71% of all ranked servers.

Server information

What is the online status and reliability of EPIC PvE Local Production Validation?

Last seen 16 hours ago, EPIC PvE Local Production Validation is offline right now. It was up 48% of the time over the last 7 full days, 80 of 168 hours. Its first appearance in Rust Player Count was on 13 September 2026.

What is the Rust version for EPIC PvE Local Production Validation?

Windows hosts EPIC PvE Local Production Validation, which runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of EPIC PvE Local Production Validation?

There is no region published by EPIC PvE Local Production Validation. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 129.228.26.174:28115.

Wipe days

What should you expect on EPIC PvE Local Production Validation during a wipe?

The average busiest point in recent wipes reached 0 players. 0 hours after the latest wipe, the crowd hit its peak.

How often does EPIC PvE Local Production Validation wipe?

With so few of EPIC PvE Local Production Validation's wipes on record, its rhythm remains unclear. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. It has been running its current world for 12 days 12 hours.

Connect to the server

How can I connect to EPIC PvE Local Production Validation?

To get in, press F1 in Rust and enter client.connect 129.228.26.174:28115. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival as standard in Rust.
mp5
Max players 5 slots are available.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol Joining requires the same protocol: 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded This server is Modded; plugins or settings affect how it plays.
^y
Carbon The Carbon plugin framework is running.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.