Rust Player Count
36,375 playing now

Online129.232.216.154:28015checked 10m ago

Curfew | South Africa 10x PVP/PVE

10x biweekly wipes moddedoxide
Players now 2/ 40 5% full
7-day average 1 peak 4
Rank #3,981 top 18%
Last wipe 12d ago biweekly schedule
Next wipe 1d 10h Thu 15 Oct, 17:59 UTC

Players

AveragePeak
0123408:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

05010015020008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 17:59 UTC, in 1d 10h. Its biweekly schedule tag · low confidence

Usual gap 12 days between real wipes
Wipe-day peak 3 players, last three wipes
Crowd held 100% of its cycles kept half the crowd

Coming wipes

1d 10hThu 15 Oct, 17:59 UTC
15d 10hThu 29 Oct, 17:59 UTC
22d 11hThu 5 Nov, 19:00 UTC FW
29d 10hThu 12 Nov, 17:59 UTC
43d 10hThu 26 Nov, 17:59 UTC

The first 48 hours of its last wipes

Thu 1 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:59 UTC FW12d ago 3 – running 1
Sat 19 Sep, 18:33 UTC24d ago 3 held half 12 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Intoxicated ZA 10x - 13 Oct - Just wipedAF · groups of 8+ · 10x · 11 on average 9/ 50
Nexis ZA 10x - PVP | KITS | EVENTSAF · groups of 8+ · 10x · weekly · 2 on average 1/ 125
Naked and Afraid NO KOS ZAAF · groups of 8+ · biweekly · 2 on average 0/ 100
[EU] HollowServers.co 10x No BPs [Loot++|Events|MyMini|Shop]EU · groups of 8+ · 10x · biweekly · 75 on average 27/ 150
[AU] HollowServers.co 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 71 on average 104/ 150
PROSTOJ CLASSIC #5 [X10|SKINS]EU · groups of 100+ · 10x · biweekly · 12 on average 1/ 100

Quick answers

from the figures on this page

Settings and map

What are the server rules for Curfew | South Africa 10x PVP/PVE?

Curfew | South Africa 10x PVP/PVE sets its gather rate to 10x, as its name states. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Oxide. VAC is on, Valve's anti-cheat.

What map is used on Curfew | South Africa 10x PVP/PVE?

Curfew | South Africa 10x PVP/PVE runs a procedural map of size 3,500 with seed 1, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags, lists and filters

Where can Curfew | South Africa 10x PVP/PVE be found in Rust Player Count lists and filters?

The Rust Player Count lists that Curfew | South Africa 10x PVP/PVE fits are: 10x Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.

What is the meaning of the tags on Curfew | South Africa 10x PVP/PVE?

The game's server browser reads these tags from Curfew | South Africa 10x PVP/PVE: gmvanilla (Game mode): Standard vanilla survival; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^b (Biweekly): Every two weeks, a wipe takes place; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): It appears under Modded because plugins or settings modify the game. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

What is the player count on Curfew | South Africa 10x PVP/PVE?

2 of 40 slots are filled on Curfew | South Africa 10x PVP/PVE right now. With a peak of 4, the average over seven days is 1 players. In the past 48 hours, the peak activity occurred at 08:00 UTC, averaging 3 players.

What position does Curfew | South Africa 10x PVP/PVE hold among Rust servers?

Curfew | South Africa 10x PVP/PVE is in the top 18% of all ranked servers with a rank of #3,981 for player hours over the past seven days.

About the server

What is the uptime and reliability of Curfew | South Africa 10x PVP/PVE?

Curfew | South Africa 10x PVP/PVE is currently online. The uptime it gives suggests it restarted about 3 hours ago. It was up 96% of the time over the last 7 full days, 161 of 168 hours. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on Curfew | South Africa 10x PVP/PVE?

On Linux, Curfew | South Africa 10x PVP/PVE runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of Curfew | South Africa 10x PVP/PVE?

Without a region tag from Curfew | South Africa 10x PVP/PVE, its name points to Africa. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 129.232.216.154:28015.

How well does Curfew | South Africa 10x PVP/PVE perform?

In the last 48 hours, it averaged 89 server fps, with a low of 56. The maximum number of entities it carried was 76,402, which includes buildings, deployables and everything else. Peak memory use was 2,957 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe days

What should you expect on Curfew | South Africa 10x PVP/PVE during a wipe?

Recent wipes saw an average peak of 3 players. 13 hours after the wipe, the crowd on the latest wipe was at its highest. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does Curfew | South Africa 10x PVP/PVE wipe?

The schedule cannot be confirmed from the few Curfew | South Africa 10x PVP/PVE wipes recorded, so the prediction is based on its tag. A wipe is scheduled for Thursday 15 October at 17:59 UTC. The present world dates from 12 days 13 hours ago. Every two weeks is the wipe interval published in its tags.

Join the server

How can I connect to Curfew | South Africa 10x PVP/PVE?

To get in, press F1 in Rust and enter client.connect 129.232.216.154:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^b,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Standard vanilla survival.
mp40
Max players Capacity: 40 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs167781
Build Build number: 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code A region code is not present.

Wipe schedule

^b
Biweekly Every two weeks, a wipe takes place.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.