Offline13.143.172.30:28015checked 7d ago
Rust Devblog 240
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:14 UTC7d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
Which rules govern Rust Devblog 240?
A gather rate is absent from the name of Rust Devblog 240. No group limit is published. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. VAC is off, Valve's anti-cheat.
What is the map on Rust Devblog 240?
A procedural map is what Rust Devblog 240 runs, generated by the game.
Tags, lists and filters
Where can Rust Devblog 240 be found in Rust Player Count lists and filters?
The Rust Player Count lists that Rust Devblog 240 fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Last wipe: In the last 2 weeks.
How should you interpret the tags on Rust Devblog 240?
For the game's server browser, Rust Devblog 240 publishes: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): Capacity: 50 slots; v2283 (Protocol): Joining requires the same protocol: 2283; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): The Modded category: plugins or configuration change gameplay; hd53cb39f (Custom tag): The owner or a plugin added this non-standard Rust tag; stok (Custom tag): The owner or a plugin added this non-standard Rust tag. At the top of this page, its tags show its current players, queue and world creation time as well.
Player count
How full is Rust Devblog 240?
The server Rust Devblog 240 is offline at present, with its last appearance 7 days 22 hours ago.
How does Rust Devblog 240 compare in server rankings?
For player hours in the last seven days, Rust Devblog 240 ranks #15,987 and is in the top 71% of all ranked servers.
About the server
What is the online status and reliability of Rust Devblog 240?
Last seen 7 days 22 hours ago, Rust Devblog 240 is offline right now. For the last 7 full days, it was online for 0 of 168 hours, a 0% uptime. Its first appearance in Rust Player Count was on 6 October 2026.
What Rust version is used on Rust Devblog 240?
Windows hosts Rust Devblog 240, which runs Rust network protocol 2283. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find Rust Devblog 240?
No region is published by Rust Devblog 240. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 13.143.172.30:28015.
Wipe schedule
What should you expect on Rust Devblog 240 during a wipe?
The average busiest point in recent wipes reached 0 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest.
When does Rust Devblog 240 wipe?
The rhythm of wipes on Rust Devblog 240 cannot be told yet, since too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 7 days 23 hours ago.
Join the server
What is the process to join Rust Devblog 240?
To get in, press F1 in Rust and enter client.connect 13.143.172.30:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded
Game
gmrust
mp50
v2283
ptrak
Mods and access
oxide
modded
Other
hd53cb39f
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.