Rust Player Count
90,318 playing now

Online131.153.158.236:28125checked 10m ago

MapTesting

moddedcarbon
Players now 0/ 90 0% full
7-day average 0 peak 3
Rank #8,452 top 38%
Last wipe 1d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeakWipe
00.250.50.75119:0004:0013:0023:0008:0017:00Wiped Sun 11 Oct, 22:56 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 11.5 days between real wipes
On rhythm 33% of its recent wipes
Wipe-day peak 2 players, last three wipes
Crowd held 0% else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctSat 26 SepTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 22:56 UTC1d ago – – running 0
Sat 10 Oct, 01:02 UTC3d ago 3 – 1.9 days 0
Sat 26 Sep, 13:24 UTC17d ago 1 halved by day 1 13.5 days 0
Tue 15 Sep, 00:50 UTC28d ago 1 halved by day 1 11.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average 155/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average 204/ 245
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 92/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 83 on average 104/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 41/ 1000
SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 75 on average 87/ 200

Quick answers

from the figures on this page

Settings and map

Which rules govern MapTesting?

A gather rate is absent from the name of MapTesting. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Carbon. VAC is on, Valve's anti-cheat.

Tags and filters

Where can MapTesting be found in Rust Player Count lists and filters?

The Rust Player Count lists that MapTesting fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

What is the meaning of the tags on MapTesting?

For the game's server browser, MapTesting publishes: gmvanilla (Game mode): Standard vanilla survival; mp90 (Max players): Capacity: 90 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^z (Modded): This server is Modded; plugins or settings affect how it plays; ^y (Carbon): It uses Carbon for plugins; oxidation (Custom tag): A custom tag, not part of standard Rust: added by the owner or a plugin. At the top of this page, its tags show its current players, queue and world creation time as well.

Population

How full is MapTesting?

Right now, 0 players are on MapTesting, which has 90 slots. The seven-day average is 0 players, with a peak of 3. In the past 48 hours, the peak activity occurred at 23:00 UTC, averaging 1 players.

How does MapTesting compare in server rankings?

For player hours in the last seven days, MapTesting ranks #8,452 and is in the top 38% of all ranked servers.

About the server

What is the uptime and reliability of MapTesting?

MapTesting is currently online. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. 13 September 2026 is when Rust Player Count first saw it.

What Rust version is used on MapTesting?

On Linux, MapTesting runs Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam updates it for you.

What region does MapTesting serve?

There is no region published by MapTesting. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 131.153.158.236:28125.

Wipe schedule

What changes on MapTesting on wipe day?

Across its recent wipes, the busiest times averaged 2 players. 22 hours after the wipe, the crowd on the latest wipe was at its highest. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. If not, the crowd went below half by day 1.

How often does MapTesting wipe?

Wipes on MapTesting come at irregular times, leaving no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. It has been running its current world for 43 hours.

Join the server

What is the process to join MapTesting?

To get in, press F1 in Rust and enter client.connect 131.153.158.236:28125. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp90,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,oxidation,^z,^y

Game

gmvanilla
Game mode Standard vanilla survival.
mp90
Max players Capacity: 90 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code No region code is set.

Mods and access

^z
Modded This server is Modded; plugins or settings affect how it plays.
^y
Carbon It uses Carbon for plugins.

Other

oxidation
Custom tag A custom tag, not part of standard Rust: added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.