Rust Player Count
78,898 playing now

Offline131.196.198.143:28031checked 15h ago

Evolution Test Server

moddedcarbon
Players now 1/ ?
7-day average 1 peak 3
Rank #6,908 top 31%
Last wipe 15h ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeakWipe
0123402:0014:0018:0021:0001:0004:00Wiped Tue 13 Oct, 02:04 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304002:0014:0018:0021:0001:0004:00Wiped Tue 13 Oct, 02:04 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 0.9 days between real wipes
On rhythm 25% of its recent wipes
Wipe-day peak 2 players, last three wipes
Crowd held 100% of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepWed 30 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 03:30 UTC16h ago – – running 1
Tue 13 Oct, 02:04 UTC1d ago – – – 1
Thu 1 Oct, 17:25 UTC FW13d ago 1 held half 11.4 days 0
Wed 30 Sep, 23:43 UTC13d ago 3 – 0.7 days 1
Wed 30 Sep, 07:04 UTC14d ago 3 – 0.7 days 0
Tue 29 Sep, 19:49 UTC14d ago 3 – 0.5 days 1
Mon 28 Sep, 23:52 UTC15d ago 3 – 0.8 days 0
Mon 28 Sep, 00:25 UTC16d ago 3 – 1 days 0
Fri 25 Sep, 04:27 UTC19d ago 3 held half 2.8 days 0
Thu 24 Sep, 02:47 UTC20d ago 2 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 127 on average 133/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 169/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 89/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average 23/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 10/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 54/ 700

Quick answers

from the figures on this page

Rules, map and settings

What are the server rules for Evolution Test Server?

The name of Evolution Test Server does not state a gather rate. A maximum of 15 players per group. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

What is the map on Evolution Test Server?

Evolution Test Server runs a procedural map of size 5,000 with seed 1337, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. Its map is called: Custom Map.

Server tags

Where can Evolution Test Server be found in Rust Player Count lists and filters?

These Rust Player Count lists include Evolution Test Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is the meaning of the tags on Evolution Test Server?

The game's server browser reads these tags from Evolution Test Server: gmrust (Game mode): Survival as standard in Rust; mp0 (Max players): Capacity: 0 slots; ts15 (Group limit): The maximum team size is 15; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): The Carbon plugin framework is running. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player numbers

What is the player count on Evolution Test Server?

Evolution Test Server is offline at the moment; the last time it was seen was 15 hours ago. The seven-day average is 1 players, with a peak of 3. In the past 48 hours, the peak activity occurred at 00:00 UTC, averaging 3 players.

Where does Evolution Test Server sit in the rankings?

Evolution Test Server is in the top 31% of all ranked servers with a rank of #6,908 for player hours over the past seven days.

Server details

What is the uptime and reliability of Evolution Test Server?

Currently offline, Evolution Test Server was last seen 15 hours ago. Based on the uptime it reports, the last restart was about 15 minutes ago. It was up 11% of the time over the last 7 full days, 18 of 168 hours. Rust Player Count recorded it for the first time on 13 September 2026.

What Rust version is used on Evolution Test Server?

Linux hosts Evolution Test Server, which runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find Evolution Test Server?

There is no region published by Evolution Test Server. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 131.196.198.143:28031.

What is the performance like on Evolution Test Server?

The server ran at an average of 29 fps over the last 48 hours, never falling below 13. The highest entity count was 100,376, covering buildings, deployables and all other objects. At its highest, it used 4,594 MB of memory. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe schedule

What happens on Evolution Test Server when a wipe occurs?

The average busiest point in recent wipes reached 2 players. 31 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What wipe pattern does Evolution Test Server follow?

Wipes on Evolution Test Server come at irregular times, leaving no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. It has been running its current world for 15 hours.

How to join

What is the process to join Evolution Test Server?

Open the Rust console with F1, then type client.connect 131.196.198.143:28031. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. You can find its website at https://discord.com/invite/evolutionpve.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts15,^z,^y

Game

gmrust
Game mode Survival as standard in Rust.
mp0
Max players Capacity: 0 slots.
ts15
Group limit The maximum team size is 15.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167781
Build The game build is 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code A region code is not present.

Mods and access

^z
Modded The Modded category: plugins or configuration change gameplay.
^y
Carbon The Carbon plugin framework is running.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.