Offline131.196.198.143:28031checked 15h ago
Evolution Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 03:30 UTC16h ago | – | – | running | 1 |
| Tue 13 Oct, 02:04 UTC1d ago | – | – | – | 1 |
| Thu 1 Oct, 17:25 UTC FW13d ago | 1 | held half | 11.4 days | 0 |
| Wed 30 Sep, 23:43 UTC13d ago | 3 | – | 0.7 days | 1 |
| Wed 30 Sep, 07:04 UTC14d ago | 3 | – | 0.7 days | 0 |
| Tue 29 Sep, 19:49 UTC14d ago | 3 | – | 0.5 days | 1 |
| Mon 28 Sep, 23:52 UTC15d ago | 3 | – | 0.8 days | 0 |
| Mon 28 Sep, 00:25 UTC16d ago | 3 | – | 1 days | 0 |
| Fri 25 Sep, 04:27 UTC19d ago | 3 | held half | 2.8 days | 0 |
| Thu 24 Sep, 02:47 UTC20d ago | 2 | – | 1.1 days | 0 |
| Sat 19 Sep, 00:26 UTC25d ago | 1 | halved by day 1 | 5.1 days | 0 |
| Thu 17 Sep, 23:51 UTC26d ago | 1 | – | 1 days | 0 |
| Thu 17 Sep, 14:22 UTC27d ago | 1 | – | 0.4 days | 0 |
| Thu 17 Sep, 01:49 UTC27d ago | 2 | – | 0.5 days | 0 |
| Wed 16 Sep, 16:50 UTC28d ago | 3 | – | 0.4 days | 1 |
| Tue 15 Sep, 15:50 UTC29d ago | 3 | – | 1 days | 0 |
| Mon 14 Sep, 19:08 UTC30d ago | 3 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
What are the server rules for Evolution Test Server?
The name of Evolution Test Server does not state a gather rate. A maximum of 15 players per group. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.
What is the map on Evolution Test Server?
Evolution Test Server runs a procedural map of size 5,000 with seed 1337, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. Its map is called: Custom Map.
Server tags
Where can Evolution Test Server be found in Rust Player Count lists and filters?
These Rust Player Count lists include Evolution Test Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is the meaning of the tags on Evolution Test Server?
The game's server browser reads these tags from Evolution Test Server: gmrust (Game mode): Survival as standard in Rust; mp0 (Max players): Capacity: 0 slots; ts15 (Group limit): The maximum team size is 15; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): The Carbon plugin framework is running. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player numbers
What is the player count on Evolution Test Server?
Evolution Test Server is offline at the moment; the last time it was seen was 15 hours ago. The seven-day average is 1 players, with a peak of 3. In the past 48 hours, the peak activity occurred at 00:00 UTC, averaging 3 players.
Where does Evolution Test Server sit in the rankings?
Evolution Test Server is in the top 31% of all ranked servers with a rank of #6,908 for player hours over the past seven days.
Server details
What is the uptime and reliability of Evolution Test Server?
Currently offline, Evolution Test Server was last seen 15 hours ago. Based on the uptime it reports, the last restart was about 15 minutes ago. It was up 11% of the time over the last 7 full days, 18 of 168 hours. Rust Player Count recorded it for the first time on 13 September 2026.
What Rust version is used on Evolution Test Server?
Linux hosts Evolution Test Server, which runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find Evolution Test Server?
There is no region published by Evolution Test Server. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 131.196.198.143:28031.
What is the performance like on Evolution Test Server?
The server ran at an average of 29 fps over the last 48 hours, never falling below 13. The highest entity count was 100,376, covering buildings, deployables and all other objects. At its highest, it used 4,594 MB of memory. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe schedule
What happens on Evolution Test Server when a wipe occurs?
The average busiest point in recent wipes reached 2 players. 31 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What wipe pattern does Evolution Test Server follow?
Wipes on Evolution Test Server come at irregular times, leaving no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. It has been running its current world for 15 hours.
How to join
What is the process to join Evolution Test Server?
Open the Rust console with F1, then type client.connect 131.196.198.143:28031. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. You can find its website at https://discord.com/invite/evolutionpve.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts15,^z,^y
Game
gmrust
mp0
ts15
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.