Offline134.195.101.194:28015checked 17d ago
Local Dev Server (No-EAC)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
What configuration does Local Dev Server (No-EAC) use?
No gather rate appears in the name of Local Dev Server (No-EAC). Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Oxide. VAC is off, Valve's anti-cheat.
What is the map on Local Dev Server (No-EAC)?
A procedural map is what Local Dev Server (No-EAC) runs, generated by the game.
Tags and filters
Where can Local Dev Server (No-EAC) be found in Rust Player Count lists and filters?
These Rust Player Count lists include Local Dev Server (No-EAC): Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What information do the tags on Local Dev Server (No-EAC) convey?
The game's server browser reads these tags from Local Dev Server (No-EAC): gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2633 (Protocol): Joining requires the same protocol: 2633; cs165217 (Build): It runs on game build 165217; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): This server is Modded; plugins or settings affect how it plays. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Population
How full is Local Dev Server (No-EAC)?
Local Dev Server (No-EAC) is offline at the moment; the last time it was seen was 17 days 21 hours ago.
Where does Local Dev Server (No-EAC) sit in the rankings?
Local Dev Server (No-EAC) is in the top 72% of all ranked servers with a rank of #16,818 for player hours over the past seven days.
About the server
What is the uptime and reliability of Local Dev Server (No-EAC)?
Currently offline, Local Dev Server (No-EAC) was last seen 17 days 21 hours ago. In the last 7 full days, it was up for 0 of 168 hours, which is 0% uptime. 26 September 2026 is when Rust Player Count first saw it.
What is the Rust version for Local Dev Server (No-EAC)?
On Windows, Local Dev Server (No-EAC) runs Rust network protocol 2633 and build 165217. Joining requires the same protocol on your game; Steam updates it for you.
What region does Local Dev Server (No-EAC) serve?
A region is not published by Local Dev Server (No-EAC). Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 134.195.101.194:28015.
Wipe days
What wipe pattern does Local Dev Server (No-EAC) follow?
With so few of Local Dev Server (No-EAC)'s wipes on record, its rhythm remains unclear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 18 days 1 hours.
How to join
What is the process to join Local Dev Server (No-EAC)?
Joining is done by opening the console (F1) and running client.connect 134.195.101.194:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.