OnlineEU134.255.255.19:28042checked 9m ago
MobWars Test | Dev Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 14:40 UTC3d ago | – | – | – | 1 |
| Sat 10 Oct, 13:32 UTC3d ago | – | – | – | 2 |
| Sat 10 Oct, 13:21 UTC3d ago | – | – | – | 1 |
| Sat 10 Oct, 11:07 UTC3d ago | – | – | – | 1 |
| Sat 10 Oct, 10:41 UTC3d ago | – | – | – | 1 |
| Sat 10 Oct, 10:02 UTC3d ago | – | – | – | 2 |
| Sat 10 Oct, 09:35 UTC3d ago | – | – | – | 1 |
| Sat 10 Oct, 08:20 UTC3d ago | – | – | – | 0 |
| Fri 9 Oct, 18:04 UTC4d ago | – | – | – | 1 |
| Fri 9 Oct, 15:49 UTC4d ago | – | – | – | 0 |
| Sat 3 Oct, 10:17 UTC10d ago | 2 | halved by day 2 | 6.2 days | 0 |
| Wed 30 Sep, 19:08 UTC13d ago | 2 | – | 2.6 days | 2 |
| Tue 29 Sep, 19:01 UTC14d ago | – | – | – | 1 |
| Tue 29 Sep, 17:16 UTC14d ago | 2 | – | 1.1 days | 2 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What are the server rules for MobWars Test | Dev Server?
The name of MobWars Test | Dev Server does not state a gather rate. Groups are capped at 8 players, the default in the game. The server runs pve, no combat against other players. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.
Which map is running on MobWars Test | Dev Server?
MobWars Test | Dev Server runs a procedural map of size 3,500 with seed 1337, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.
Server tags
Where can MobWars Test | Dev Server be found in Rust Player Count lists and filters?
The Rust Player Count lists that MobWars Test | Dev Server fits are: EU Rust servers, Modded Rust servers and Rust PvE servers. You can find it on the server list using these filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
What is the meaning of the tags on MobWars Test | Dev Server?
The game's server browser reads these tags from MobWars Test | Dev Server: gmrust (Game mode): The usual Rust survival experience; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks, a wipe takes place; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay; EU (Europe): The server browser lists this one under Europe. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player numbers
What is the player count on MobWars Test | Dev Server?
With 10 slots, MobWars Test | Dev Server has 0 players at the moment. With a peak of 2, the average over seven days is 0 players. The busiest time in the last 48 hours was 18:00 UTC, with an average of 1 players.
How does MobWars Test | Dev Server compare in server rankings?
For player hours in the last seven days, MobWars Test | Dev Server is #6,633 overall, #1,894 in Europe, and in the top 30% of all ranked servers.
Server information
What is the uptime and reliability of MobWars Test | Dev Server?
Right now, MobWars Test | Dev Server is up. The uptime it gives suggests it restarted about 16 hours ago. It was up 91% of the time over the last 7 full days, 153 of 168 hours. Its first appearance in Rust Player Count was on 18 September 2026.
What is the Rust version for MobWars Test | Dev Server?
Rust network protocol 2634 and build 167398 on Linux is what MobWars Test | Dev Server uses. Joining requires the same protocol on your game; Steam updates it for you.
What region does MobWars Test | Dev Server serve?
Its EU tag shows MobWars Test | Dev Server lists itself in Europe. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 134.255.255.19:28042.
Is MobWars Test | Dev Server lag-free?
The server ran at an average of 193 fps over the last 48 hours, never falling below 31. The highest entity count was 76,150, covering buildings, deployables and all other objects. At its highest, it used 2,679 MB of memory. What players perceive as lag comes from low fps and a rising entity count.
Wipe days
What wipe pattern does MobWars Test | Dev Server follow?
None of the resets on MobWars Test | Dev Server count as wipes, since it refreshes the world every few hours without a schedule.
Join the server
What is the process to join MobWars Test | Dev Server?
Open the Rust console with F1, then type client.connect 134.255.255.19:28042. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. https://discord.com/invite/PGVAcSnxF4 is its website.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,^b,EU,^p,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
