Rust Player Count
42,512 playing now

OnlineNA135.148.137.170:60400checked 15m ago

ThievingRaccoonTest

monthly wipes moddedoxidepve
Players now 0/ 100 0% full
7-day average 0 peak –
Rank #15,929 top 72% · #1544 in NA
Last wipe 3d ago monthly schedule
Next wipe 21d 17h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

010020030040002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 21d 17h. The force wipe · high confidence

Wipe-day peak 0 players, last three wipes

Coming wipes

21d 17hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 11:50 UTC3d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average 87/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 60 on average 56/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 59 on average 87/ 125
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 46 on average 82/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 41 on average 62/ 150
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 25 on average 35/ 420

Quick answers

from the figures on this page

Settings and map

What configuration does ThievingRaccoonTest use?

No gather rate appears in the name of ThievingRaccoonTest. Up to 8 players per group, which is the game's default. The server runs pve, no player-versus-player fighting. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. Anti-cheat VAC from Valve is on.

Which map is running on ThievingRaccoonTest?

A procedural map of size 3,800 is what ThievingRaccoonTest runs, generated by the game with seed 1. You can see it on RustMaps from this page, because the same size and seed give the same map. The name of its map is: Custom Map.

Tags and filters

Where can ThievingRaccoonTest be found in Rust Player Count lists and filters?

The Rust Player Count lists that ThievingRaccoonTest fits are: Modded Rust servers, Rust PvE servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

What is the meaning of the tags on ThievingRaccoonTest?

These are the tags ThievingRaccoonTest publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167398 (Build): Build number: 167398; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^m (Monthly): Expect one wipe per month, alongside the forced wipe from Facepunch; ^p (PvE): This is PvE: the world is hostile, but players are not; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay; NA (North America): It appears under North America when browsing servers. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Population

How full is ThievingRaccoonTest?

Right now, 0 players are on ThievingRaccoonTest, which has 100 slots. For the past week, the average number of players was 0.

Where does ThievingRaccoonTest sit in the rankings?

In the last seven days, ThievingRaccoonTest is #15,929 for player hours, #1,544 in North America, and within the top 72% of ranked servers.

Server details

What is the uptime and reliability of ThievingRaccoonTest?

Right now, ThievingRaccoonTest is up. It reports an uptime that puts the last restart at roughly 3 days 12 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What is the Rust version for ThievingRaccoonTest?

Rust network protocol 2634 and build 167398 on Linux is what ThievingRaccoonTest uses. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of ThievingRaccoonTest?

Its NA tag shows ThievingRaccoonTest lists itself in North America. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 135.148.137.170:60400.

What is the performance like on ThievingRaccoonTest?

Over the last 48 hours, the average server fps was 232, and it never dropped below 205. The highest entity count was 53,904, covering buildings, deployables and all other objects. Peak memory use was 4,302 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe schedule

What happens on ThievingRaccoonTest when a wipe occurs?

Across its recent wipes, the busiest times averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.

What wipe pattern does ThievingRaccoonTest follow?

Wipes happen once a month on ThievingRaccoonTest, along with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping all Rust servers. The present world dates from 3 days 13 hours ago. The tags show a wipe schedule set to monthly.

How to join

What is the process to join ThievingRaccoonTest?

To get in, press F1 in Rust and enter client.connect 135.148.137.170:60400. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,NA,^p,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp100
Max players The server has 100 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167398
Build Build number: 167398.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Expect one wipe per month, alongside the forced wipe from Facepunch.

Gameplay

^p
PvE This is PvE: the world is hostile, but players are not.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category: plugins or configuration change gameplay.

Region

NA
North America It appears under North America when browsing servers.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.