OnlineNA135.148.137.170:60400checked 15m ago
ThievingRaccoonTest
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 21d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:50 UTC3d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What configuration does ThievingRaccoonTest use?
No gather rate appears in the name of ThievingRaccoonTest. Up to 8 players per group, which is the game's default. The server runs pve, no player-versus-player fighting. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. Anti-cheat VAC from Valve is on.
Which map is running on ThievingRaccoonTest?
A procedural map of size 3,800 is what ThievingRaccoonTest runs, generated by the game with seed 1. You can see it on RustMaps from this page, because the same size and seed give the same map. The name of its map is: Custom Map.
Tags and filters
Where can ThievingRaccoonTest be found in Rust Player Count lists and filters?
The Rust Player Count lists that ThievingRaccoonTest fits are: Modded Rust servers, Rust PvE servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
What is the meaning of the tags on ThievingRaccoonTest?
These are the tags ThievingRaccoonTest publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167398 (Build): Build number: 167398; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^m (Monthly): Expect one wipe per month, alongside the forced wipe from Facepunch; ^p (PvE): This is PvE: the world is hostile, but players are not; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay; NA (North America): It appears under North America when browsing servers. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Population
How full is ThievingRaccoonTest?
Right now, 0 players are on ThievingRaccoonTest, which has 100 slots. For the past week, the average number of players was 0.
Where does ThievingRaccoonTest sit in the rankings?
In the last seven days, ThievingRaccoonTest is #15,929 for player hours, #1,544 in North America, and within the top 72% of ranked servers.
Server details
What is the uptime and reliability of ThievingRaccoonTest?
Right now, ThievingRaccoonTest is up. It reports an uptime that puts the last restart at roughly 3 days 12 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Rust Player Count recorded it for the first time on 13 September 2026.
What is the Rust version for ThievingRaccoonTest?
Rust network protocol 2634 and build 167398 on Linux is what ThievingRaccoonTest uses. Joining requires the same protocol on your game; Steam updates it for you.
What is the location of ThievingRaccoonTest?
Its NA tag shows ThievingRaccoonTest lists itself in North America. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 135.148.137.170:60400.
What is the performance like on ThievingRaccoonTest?
Over the last 48 hours, the average server fps was 232, and it never dropped below 205. The highest entity count was 53,904, covering buildings, deployables and all other objects. Peak memory use was 4,302 MB. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe schedule
What happens on ThievingRaccoonTest when a wipe occurs?
Across its recent wipes, the busiest times averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
What wipe pattern does ThievingRaccoonTest follow?
Wipes happen once a month on ThievingRaccoonTest, along with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping all Rust servers. The present world dates from 3 days 13 hours ago. The tags show a wipe schedule set to monthly.
How to join
What is the process to join ThievingRaccoonTest?
To get in, press F1 in Rust and enter client.connect 135.148.137.170:60400. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^m,NA,^p,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.