Rust Player Count
70,048 playing now

Offline135.148.15.102:23565checked 19h ago

1000x | Cross Rust | Weekly

1000x moddedoxide
Players now 0/ 40 0% full
7-day average 0 peak 1
Rank #14,087 top 63%
Last wipe 7d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
0123421:0003:0008:0014:0019:0001:00

Hourly average and peak, UTC.

Server performance

010020030040021:0003:0008:0014:0019:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep1 Oct4 Oct8 Oct11 Oct14 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 4.4 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 3

The first 48 hours of its last wipes

Tue 6 OctMon 5 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 21:38 UTC7d ago 1 – running 0
Mon 5 Oct, 22:46 UTC8d ago 1 – 1 days 0
Mon 28 Sep, 01:10 UTC16d ago 2 halved by day 3 7.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
PARADISE RUST #1 [ X1000 | BATTLEFILD | NOLIMIT | KITS | PVP ]groups of 36+ · 1000x · 3 on average 3/ 250
The Darkest Valley | 1000X | BI-WEEKLY| NO VIP | RAIDABLE BASESgroups of 8+ · 1000x · 3 on average 3/ 50
[US] World War Rust | X1000 | Loot++ | Monthly WipeNA · groups of 8+ · 1000x · monthly · 2 on average 4/ 100
LuffyRust Texas USA - 1000x PvP NoBP Kits Skins Backpacks Noob NA · groups of 8+ · 1000x · weekly · 2 on average 1/ 50
Atlas - EU 10x | No BPs | Kits | ShopEU · groups of 20+ · 10x · weekly · 289 on average 373/ 450
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 188 on average 164/ 250

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern 1000x | Cross Rust | Weekly?

The gather rate on 1000x | Cross Rust | Weekly is 1000x, per its name. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Oxide. VAC is off, Valve's anti-cheat.

What map is used on 1000x | Cross Rust | Weekly?

1000x | Cross Rust | Weekly runs a procedural map of size 3,000 with seed 1218474365, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags, lists and filters

Where can 1000x | Cross Rust | Weekly be found in Rust Player Count lists and filters?

The Rust Player Count lists that 1000x | Cross Rust | Weekly fits are: Rust servers above 10x gather rate and Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: More than 10x.

What information do the tags on 1000x | Cross Rust | Weekly convey?

The game's server browser reads these tags from 1000x | Cross Rust | Weekly: gmrust (Game mode): Survival as standard in Rust; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player count

What is the player count on 1000x | Cross Rust | Weekly?

Currently offline, 1000x | Cross Rust | Weekly was last seen 19 hours ago. With a peak of 1, the average over seven days is 0 players.

What position does 1000x | Cross Rust | Weekly hold among Rust servers?

For player hours in the last seven days, 1000x | Cross Rust | Weekly ranks #14,087 and is in the top 63% of all ranked servers.

About the server

What is the online status and reliability of 1000x | Cross Rust | Weekly?

Last seen 19 hours ago, 1000x | Cross Rust | Weekly is offline right now. It reports an uptime that puts the last restart at roughly 7 days 3 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Rust Player Count recorded it for the first time on 28 September 2026.

What is the Rust version for 1000x | Cross Rust | Weekly?

Rust network protocol 2634 and build 166652 on Linux is what 1000x | Cross Rust | Weekly uses. Joining requires the same protocol on your game; Steam updates it for you.

What region does 1000x | Cross Rust | Weekly serve?

There is no region published by 1000x | Cross Rust | Weekly. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 135.148.15.102:23565.

What is the performance like on 1000x | Cross Rust | Weekly?

Over the last 48 hours, the average server fps was 207, and it never dropped below 149. Up to 46,812 entities were present, including buildings, deployables and other world objects. At its highest, it used 4,411 MB of memory. What players perceive as lag comes from low fps and a rising entity count.

Wipe schedule

What changes on 1000x | Cross Rust | Weekly on wipe day?

Recent wipes saw an average peak of 1 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. If not, the crowd went below half by day 3.

How often does 1000x | Cross Rust | Weekly wipe?

With irregular wipe times on 1000x | Cross Rust | Weekly, no next wipe is possible to predict. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 7 days 22 hours ago.

Join the server

What is the process to join 1000x | Cross Rust | Weekly?

Joining is done by opening the console (F1) and running client.connect 135.148.15.102:23565. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp40
Max players Capacity: 40 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.