Online135.148.15.103:27700checked 10m ago
Evan's ShockByte Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What configuration does Evan's ShockByte Server use?
A gather rate is absent from the name of Evan's ShockByte Server. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. Under Community in the server browser, it is a community server. Anti-cheat VAC from Valve is on.
What is the map on Evan's ShockByte Server?
A procedural map of size 1,500 is what Evan's ShockByte Server runs, generated by the game with seed 50000. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Server tags
Where can Evan's ShockByte Server be found in Rust Player Count lists and filters?
The Rust Player Count lists that Evan's ShockByte Server fits are: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What information do the tags on Evan's ShockByte Server convey?
For the game's server browser, Evan's ShockByte Server publishes: gmrust (Game mode): The usual Rust survival experience; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2635 (Protocol): Joining requires the same protocol: 2635; cs168909 (Build): It runs on game build 168909; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present. At the top of this page, its tags show its current players, queue and world creation time as well.
Player count
How full is Evan's ShockByte Server?
Right now, 0 players are on Evan's ShockByte Server, which has 40 slots. The average player count for the last seven days is 0, and the highest point was 1. The highest average in the last 48 hours was 1 players at 21:00 UTC.
How does Evan's ShockByte Server compare in server rankings?
For player hours in the last seven days, Evan's ShockByte Server ranks #8,318 and is in the top 38% of all ranked servers.
Server details
How reliable is Evan's ShockByte Server, and is it online?
Evan's ShockByte Server is currently online. The uptime it gives suggests it restarted about 27 hours ago. It was up 100% of the time over the last 2 full days, 48 of 48 hours. Rust Player Count recorded it for the first time on 21 October 2026.
What is the Rust version for Evan's ShockByte Server?
On Linux, Evan's ShockByte Server runs Rust network protocol 2635 and build 168909. The protocol has to match for you to join, but Steam updates it without any action from you.
What region does Evan's ShockByte Server serve?
A region is not published by Evan's ShockByte Server. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 135.148.15.103:27700.
How well does Evan's ShockByte Server perform?
The server ran at an average of 244 fps over the last 48 hours, never falling below 218. The highest entity count was 8,298, covering buildings, deployables and all other objects. At its highest, it used 2,782 MB of memory. A climbing entity count and low fps are felt as lag by players.
Wipe information
How often does Evan's ShockByte Server wipe?
Too few wipes are recorded for Evan's ShockByte Server to reveal its pattern. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The world in play was created 3 days 3 hours ago.
Join the server
What steps are needed to join Evan's ShockByte Server?
Open the Rust console with F1, then type client.connect 135.148.15.103:27700. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.