Rust Player Count
34,469 playing now

Online136.243.60.215:28080checked 12m ago

CPVA´s Test Server

moddedoxide
Players now 0/ 50 0% full
7-day average 0 peak 1
Rank #15,758 top 71%
Last wipe 13d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
0123404:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

05010015020004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 5.9 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 0 players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:08 UTC FW13d ago 0 – running 0
Tue 29 Sep, 21:35 UTC15d ago 1 – 1.9 days 0
Sat 19 Sep, 22:01 UTC25d ago 0 – 10 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 129 on average 22/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average 18/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 88/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average 3/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 75 on average 1/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 5/ 700

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern CPVA´s Test Server?

No gather rate appears in the name of CPVA´s Test Server. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

What is the map on CPVA´s Test Server?

The game generates a procedural map of size 5,000 with seed 1234567 for CPVA´s Test Server. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. Its map is called: Custom Map.

Tags and filters

Where can CPVA´s Test Server be found in Rust Player Count lists and filters?

The Rust Player Count lists that CPVA´s Test Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What information do the tags on CPVA´s Test Server convey?

For the game's server browser, CPVA´s Test Server publishes: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs166494 (Build): It runs on game build 166494; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): It appears under Modded because plugins or settings modify the game. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player numbers

How full is CPVA´s Test Server?

With 50 slots, CPVA´s Test Server has 0 players at the moment. The seven-day average is 0 players, with a peak of 1.

What position does CPVA´s Test Server hold among Rust servers?

Over the last seven days, CPVA´s Test Server is #15,758 for player hours, placing it in the top 71% of ranked servers.

Server details

What is the uptime and reliability of CPVA´s Test Server?

Right now, CPVA´s Test Server is up. The uptime it gives suggests it restarted about 13 days 7 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on CPVA´s Test Server?

Windows hosts CPVA´s Test Server, which runs Rust network protocol 2634 and build 166494. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of CPVA´s Test Server?

There is no region published by CPVA´s Test Server. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 136.243.60.215:28080.

Is CPVA´s Test Server lag-free?

Over the last 48 hours, the average server fps was 82, and it never dropped below 49. The maximum number of entities it carried was 117,399, which includes buildings, deployables and everything else. Peak memory use was 8,010 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe schedule

What happens on CPVA´s Test Server when a wipe occurs?

Recent wipes saw an average peak of 0 players. The latest wipe saw its biggest crowd 0 hours in.

What wipe pattern does CPVA´s Test Server follow?

Wipes on CPVA´s Test Server come at irregular times, leaving no next wipe to forecast. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 13 days 9 hours.

How to join

What is the process to join CPVA´s Test Server?

Joining is done by opening the console (F1) and running client.connect 136.243.60.215:28080. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs166494
Build It runs on game build 166494.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code A region code is not present.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.