Rust Player Count
50,287 playing now

Online136.243.70.123:28025checked 10m ago

ORION_Intergalactic_Server

Players now 0/ 30 0% full
7-day average 0 peak –
Rank #15,977 top 71%
Last wipe 29d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
0123401:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

05010015020001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak 1 players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 14 Sep, 13:19 UTC29d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average 214/ 225
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average 188/ 225
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 342 on average 383/ 400
Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average 184/ 200
Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average 33/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average 146/ 225

Quick answers

from the figures on this page

Rules and settings

What are the server rules for ORION_Intergalactic_Server?

A gather rate is absent from the name of ORION_Intergalactic_Server. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. It appears in the Community section of the server browser as a community server. VAC is on, Valve's anti-cheat.

What is the map on ORION_Intergalactic_Server?

A procedural map of size 3,500 is what ORION_Intergalactic_Server runs, generated by the game with seed 1069478303. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags, lists and filters

Where can ORION_Intergalactic_Server be found in Rust Player Count lists and filters?

The Rust Player Count lists that ORION_Intergalactic_Server fits are: Best Rust PvE servers. You can find it on the server list using these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is the meaning of the tags on ORION_Intergalactic_Server?

The game's server browser reads these tags from ORION_Intergalactic_Server: gmrust (Game mode): Survival as standard in Rust; mp30 (Max players): The server has 30 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2633 (Protocol): To join, your game must match protocol 2633; cs163207 (Build): It runs on game build 163207; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player count

What is the player count on ORION_Intergalactic_Server?

With 30 slots, ORION_Intergalactic_Server has 0 players at the moment. The average player count for the past seven days is 0.

How does ORION_Intergalactic_Server compare in server rankings?

For player hours in the last seven days, ORION_Intergalactic_Server ranks #15,977 and is in the top 71% of all ranked servers.

About the server

What is the online status and reliability of ORION_Intergalactic_Server?

Right now, ORION_Intergalactic_Server is up. It reports an uptime that puts the last restart at roughly 40 hours ago. In the last 7 full days, it was up for 144 of 168 hours, which is 86% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on ORION_Intergalactic_Server?

On Windows, ORION_Intergalactic_Server runs Rust network protocol 2633 and build 163207. Joining requires the same protocol on your game; Steam updates it for you.

What region does ORION_Intergalactic_Server serve?

No region is published by ORION_Intergalactic_Server. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 136.243.70.123:28025.

What is the performance like on ORION_Intergalactic_Server?

In the last 48 hours, it averaged 115 server fps, with a low of 22. Up to 67,645 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 4,498 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe information

What should you expect on ORION_Intergalactic_Server during a wipe?

Across its recent wipes, the busiest times averaged 1 players. The latest wipe saw its biggest crowd 0 hours in.

When does ORION_Intergalactic_Server wipe?

Too few wipes are recorded for ORION_Intergalactic_Server to reveal its pattern. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 29 days 10 hours ago.

How to join

How can I connect to ORION_Intergalactic_Server?

To get in, press F1 in Rust and enter client.connect 136.243.70.123:28025. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp30
Max players The server has 30 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2633
Protocol To join, your game must match protocol 2633.
cs163207
Build It runs on game build 163207.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.