Rust Player Count
36,337 playing now

Offline139.100.246.92:28015checked 8h ago

Rust Devblog Server

moddedcarbon
Players now 0/ 10 0% full
7-day average 0 peak –
Rank #15,894 top 72%
Last wipe 17d ago no schedule published
Next wipe – no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 129 on average 61/ 300
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 92/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average 8/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average 0/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average 13/ 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average 2/ 200

Quick answers

from the figures on this page

Rules, map and settings

What are the server rules for Rust Devblog Server?

The name of Rust Devblog Server does not state a gather rate. A group limit is not published. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Carbon plugins are running on it. VAC is off, Valve's anti-cheat.

What map is used on Rust Devblog Server?

A procedural map, generated by the game, runs on Rust Devblog Server.

Server tags

Where can Rust Devblog Server be found in Rust Player Count lists and filters?

These Rust Player Count lists include Rust Devblog Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

How should you interpret the tags on Rust Devblog Server?

The game's server browser reads these tags from Rust Devblog Server: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): 10 slots are available; v2362 (Protocol): Your game version needs to be on protocol 2362 to connect; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; ^z (Modded): This server is Modded; plugins or settings affect how it plays; ^y (Carbon): It uses Carbon for plugins; hil2cpp (Custom tag): A plugin or the owner created this tag outside Rust's standard set; stok (Custom tag): A plugin or the owner created this tag outside Rust's standard set. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Population

How full is Rust Devblog Server?

The server Rust Devblog Server is offline at present, with its last appearance 8 hours ago. The average player count for the past seven days is 0.

What position does Rust Devblog Server hold among Rust servers?

For player hours in the last seven days, Rust Devblog Server ranks #15,894 and is in the top 72% of all ranked servers.

About the server

What is the online status and reliability of Rust Devblog Server?

Last seen 8 hours ago, Rust Devblog Server is offline right now. 14 October 2026 is when Rust Player Count first saw it.

What Rust version is used on Rust Devblog Server?

Rust network protocol 2362 on Windows is what Rust Devblog Server uses. Joining requires the same protocol on your game; Steam updates it for you.

What region does Rust Devblog Server serve?

There is no region published by Rust Devblog Server. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 139.100.246.92:28015.

Wipe information

When does Rust Devblog Server wipe?

The rhythm of wipes on Rust Devblog Server cannot be told yet, since too few are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The present world dates from 17 days 6 hours ago.

Connect to the server

What is the process to join Rust Devblog Server?

To get in, press F1 in Rust and enter client.connect 139.100.246.92:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival as standard in Rust.
mp10
Max players 10 slots are available.
v2362
Protocol Your game version needs to be on protocol 2362 to connect.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.

Mods and access

^z
Modded This server is Modded; plugins or settings affect how it plays.
^y
Carbon It uses Carbon for plugins.

Other

hil2cpp
Custom tag A plugin or the owner created this tag outside Rust's standard set.
stok
Custom tag A plugin or the owner created this tag outside Rust's standard set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.