Rust Player Count
68,616 playing now

Online146.0.46.152:28015checked 10m ago

4Netplayers Rust Ritterhuder-Server

pve
Players now 0/ 10 0% full
7-day average 0 peak 1
Rank #7,912 top 35%
Last wipe 6d ago no schedule published
Next wipe – no wipe seen yet

Players

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

01020304022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct9 Oct11 Oct12 Oct13 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 64 on average 82/ 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 54 on average 51/ 200
ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 41 on average 43/ 200
JP Infinity Connect PvEEA · groups of 8+ · monthly · 33 on average 8/ 300
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 30 on average 15/ 200
Stillwater Shores PVE | PVPNA · groups of 30+ · monthly · 21 on average 8/ 100

Quick answers

from the figures on this page

Settings and map

What are the server rules for 4Netplayers Rust Ritterhuder-Server?

No gather rate appears in the name of 4Netplayers Rust Ritterhuder-Server. Groups are capped at 8 players, the default in the game. pve is the game mode, other players cannot be fought. Under Community in the server browser, it is a community server. Anti-cheat VAC from Valve is on.

Which map is running on 4Netplayers Rust Ritterhuder-Server?

The game generates a procedural map of size 4,000 with seed 1234567890 for 4Netplayers Rust Ritterhuder-Server. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags and filters

Where can 4Netplayers Rust Ritterhuder-Server be found in Rust Player Count lists and filters?

These Rust Player Count lists include 4Netplayers Rust Ritterhuder-Server: Best Rust PvE servers and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last week.

What is the meaning of the tags on 4Netplayers Rust Ritterhuder-Server?

These are the tags 4Netplayers Rust Ritterhuder-Server publishes for the game's server browser: gmvanilla (Game mode): Survival in its vanilla form; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Joining requires the same protocol: 2634; cs167398 (Build): It runs on game build 167398; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^p (PvE): No player-versus-player combat: the environment provides the danger. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Population

How many players does 4Netplayers Rust Ritterhuder-Server have?

With 10 slots, 4Netplayers Rust Ritterhuder-Server has 0 players at the moment. With a peak of 1, the average over seven days is 0 players.

Where does 4Netplayers Rust Ritterhuder-Server sit in the rankings?

4Netplayers Rust Ritterhuder-Server is in the top 35% of all ranked servers with a rank of #7,912 for player hours over the past seven days.

About the server

What is the online status and reliability of 4Netplayers Rust Ritterhuder-Server?

Right now, 4Netplayers Rust Ritterhuder-Server is up. Based on the uptime it reports, the last restart was about 40 hours ago. For the last 5 full days, it was online for 120 of 120 hours, a 100% uptime. Rust Player Count recorded it for the first time on 7 October 2026.

What Rust version is used on 4Netplayers Rust Ritterhuder-Server?

On Linux, 4Netplayers Rust Ritterhuder-Server runs Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam updates it for you.

What region does 4Netplayers Rust Ritterhuder-Server serve?

There is no region published by 4Netplayers Rust Ritterhuder-Server. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 146.0.46.152:28015.

Is 4Netplayers Rust Ritterhuder-Server lag-free?

In the last 48 hours, it averaged 30 server fps, with a low of 26. The highest entity count was 89,884, covering buildings, deployables and all other objects. Memory usage reached up to 2,528 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe schedule

When does 4Netplayers Rust Ritterhuder-Server wipe?

Too few wipes are recorded for 4Netplayers Rust Ritterhuder-Server to reveal its pattern. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 6 days 10 hours ago.

Connect to the server

What is the process to join 4Netplayers Rust Ritterhuder-Server?

Joining is done by opening the console (F1) and running client.connect 146.0.46.152:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^p,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode Survival in its vanilla form.
mp10
Max players 10 slots are available.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol Joining requires the same protocol: 2634.
cs167398
Build It runs on game build 167398.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code No region code is set.

Gameplay

^p
PvE No player-versus-player combat: the environment provides the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.