Offline146.103.123.141:28015checked 31d ago
ServerName
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
Which rules govern ServerName?
A gather rate is absent from the name of ServerName. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. Under Community in the server browser, it is a community server. VAC is on, Valve's anti-cheat.
What map is used on ServerName?
A procedural map, generated by the game, runs on ServerName.
Tags and filters
Where can ServerName be found in Rust Player Count lists and filters?
These Rust Player Count lists include ServerName: Best Rust PvE servers. You can find it on the server list using these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on ServerName?
These are the tags ServerName publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2633 (Protocol): Joining requires the same protocol: 2633; cs163794 (Build): It runs on game build 163794; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player numbers
How many players does ServerName have?
The server ServerName is offline at present, with its last appearance 31 days 14 hours ago.
Server information
What is the uptime and reliability of ServerName?
Last seen 31 days 14 hours ago, ServerName is offline right now. It was up 0% of the time over the last 7 full days, 0 of 168 hours. 13 September 2026 is when Rust Player Count first saw it.
What is the Rust version for ServerName?
Rust network protocol 2633 and build 163794 on Windows is what ServerName uses. The protocol has to match for you to join, but Steam updates it without any action from you.
Where can you find ServerName?
No region is published by ServerName. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 146.103.123.141:28015.
Wipe days
How often does ServerName wipe?
Too few wipes are recorded for ServerName to reveal its pattern. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. It has been running its current world for 31 days 14 hours.
Join the server
What is the process to join ServerName?
Open the Rust console with F1, then type client.connect 146.103.123.141:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp1
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.