Rust Player Count
41,879 playing now

Offline146.59.0.52:24900checked 9d ago

4Netplayers RustWorld

Players now 0/ 10 0% full
7-day average 0 peak –
Rank #15,962 top 71%
Last wipe 10d ago no schedule published
Next wipe – too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap 13.5 days between real wipes
Wipe-day peak 0 players, last three wipes
Crowd held 0% else halves by day 1

The first 48 hours of its last wipes

Sun 4 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 07:35 UTC10d ago 0 – running 0
Sun 20 Sep, 19:45 UTC23d ago 1 halved by day 1 13.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 405 on average 306/ 325
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 354 on average 166/ 225
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average 195/ 250
Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average 178/ 200
Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average 31/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average 175/ 175

Quick answers

from the figures on this page

Rules and settings

What are the server rules for 4Netplayers RustWorld?

A gather rate is absent from the name of 4Netplayers RustWorld. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is on, Valve's anti-cheat.

Which map is running on 4Netplayers RustWorld?

The game generates a procedural map of size 3,500 with seed 1234567890 for 4Netplayers RustWorld. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Where can 4Netplayers RustWorld be found in Rust Player Count lists and filters?

The Rust Player Count lists that 4Netplayers RustWorld fits are: Best Rust PvE servers. You can find it on the server list using these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What information do the tags on 4Netplayers RustWorld convey?

The game's server browser reads these tags from 4Netplayers RustWorld: gmvanilla (Game mode): Standard vanilla survival; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player count

What is the player count on 4Netplayers RustWorld?

The server 4Netplayers RustWorld is offline at present, with its last appearance 9 days 12 hours ago.

What position does 4Netplayers RustWorld hold among Rust servers?

Over the last seven days, 4Netplayers RustWorld is #15,962 for player hours, placing it in the top 71% of ranked servers.

Server details

How reliable is 4Netplayers RustWorld, and is it online?

Last seen 9 days 12 hours ago, 4Netplayers RustWorld is offline right now. In the last 7 full days, it was up for 0 of 168 hours, which is 0% uptime. 13 September 2026 is when Rust Player Count first saw it.

What Rust version is used on 4Netplayers RustWorld?

On Linux, 4Netplayers RustWorld runs Rust network protocol 2634 and build 166652. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find 4Netplayers RustWorld?

No region is published by 4Netplayers RustWorld. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 146.59.0.52:24900.

Wipe information

What happens on 4Netplayers RustWorld when a wipe occurs?

Recent wipes saw an average peak of 0 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest. Half that peak was maintained until the next wipe in 0% of recent wipes. Otherwise, it dropped below half by day 1.

How often does 4Netplayers RustWorld wipe?

Too few wipes are recorded for 4Netplayers RustWorld to reveal its pattern. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. It has been running its current world for 10 days 1 hours.

How to join

What steps are needed to join 4Netplayers RustWorld?

Joining is done by opening the console (F1) and running client.connect 146.59.0.52:24900. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode Standard vanilla survival.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code A region code is not present.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.