Rust Player Count
40,940 playing now

Online146.59.152.6:21600checked 9m ago

4Netplayers Rust Server

Players now 0/ 10 0% full
7-day average 0 peak 1
Rank #11,425 top 51%
Last wipe 5d ago no schedule published
Next wipe – no wipe seen yet

Players

AveragePeak
00.250.50.75103:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

01020304003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct10 Oct12 Oct13 Oct14 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average 153/ 200
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average 97/ 200
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 340 on average 412/ 450
Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average 106/ 200
Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average 28/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average 109/ 150

Quick answers

from the figures on this page

Rules and settings

What are the server rules for 4Netplayers Rust Server?

A gather rate is absent from the name of 4Netplayers Rust Server. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. It appears in the Community section of the server browser as a community server. VAC is on, Valve's anti-cheat.

Which map is running on 4Netplayers Rust Server?

A procedural map of size 4,000 is what 4Netplayers Rust Server runs, generated by the game with seed 1234567890. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags, lists and filters

Where can 4Netplayers Rust Server be found in Rust Player Count lists and filters?

The Rust Player Count lists that 4Netplayers Rust Server fits are: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What information do the tags on 4Netplayers Rust Server convey?

The game's server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): Unmodified survival gameplay; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Joining requires the same protocol: 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

How many players does 4Netplayers Rust Server have?

0 of 10 slots are filled on 4Netplayers Rust Server right now. The average player count for the last seven days is 0, and the highest point was 1. In the past 48 hours, the peak activity occurred at 13:00 UTC, averaging 0 players.

Where does 4Netplayers Rust Server sit in the rankings?

For player hours in the last seven days, 4Netplayers Rust Server ranks #11,425 and is in the top 51% of all ranked servers.

About the server

How reliable is 4Netplayers Rust Server, and is it online?

Right now, 4Netplayers Rust Server is up. It reports an uptime that puts the last restart at roughly 3 days 22 hours ago. For the last 5 full days, it was online for 120 of 120 hours, a 100% uptime. Its first appearance in Rust Player Count was on 8 October 2026.

What is the Rust version for 4Netplayers Rust Server?

Rust network protocol 2634 and build 167398 on Linux is what 4Netplayers Rust Server uses. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find 4Netplayers Rust Server?

No region is published by 4Netplayers Rust Server. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 146.59.152.6:21600.

Is 4Netplayers Rust Server lag-free?

The server ran at an average of 30 fps over the last 48 hours, never falling below 30. The highest entity count was 89,323, covering buildings, deployables and all other objects. Peak memory use was 2,964 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe information

What wipe pattern does 4Netplayers Rust Server follow?

With so few of 4Netplayers Rust Server's wipes on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 5 days 9 hours ago.

Connect to the server

How can I connect to 4Netplayers Rust Server?

To get in, press F1 in Rust and enter client.connect 146.59.152.6:21600. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode Unmodified survival gameplay.
mp10
Max players 10 slots are available.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol Joining requires the same protocol: 2634.
cs167398
Build Build number: 167398.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.