Rust Player Count
35,127 playing now

Online148.113.198.13:28015checked 8m ago

[US] Facepunch Staging

official monthly wipes vanilla
Players now 5/ 250 2% full
7-day average 11 peak 23
Rank #1,014 top 5%
Last wipe 19d ago monthly schedule
Next wipe 22d 14h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
01020304005:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

05010015020005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 14h. The force wipe · high confidence

Usual gap 13.8 days between real wipes
Wipe-day peak 27 players, last three wipes
Crowd held 0% else halves by day 11

Coming wipes

22d 14hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

Thu 8 OctThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 21, 35 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 07:26 UTC5d ago 21 – running 8
Thu 24 Sep, 11:44 UTC19d ago 33 halved by day 11 13.8 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average 360/ 400
[US East] Facepunch Premium 1NA · groups of 8+ · monthly · 219 on average 227/ 400
Rustopia.gg - US LargeNA · groups of 16+ · monthly · 211 on average 211/ 275
Rusty Moose |US Small|NA · groups of 8+ · monthly · 200 on average 160/ 200
Rustoria.co - US Long PremiumNA · groups of 14+ · monthly · 190 on average 136/ 200
Rustafied.com - US Long - LargeNA · groups of 16+ · monthly · 150 on average 227/ 300

Quick answers

from the figures on this page

Rules and settings

What are the server rules for [US] Facepunch Staging?

A gather rate is absent from the name of [US] Facepunch Staging. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. It appears in the Official tab in-game. Vanilla is its own description: unmodified Rust: no changed rates, no kits, no extra rules. VAC is on, Valve's anti-cheat.

What map is used on [US] Facepunch Staging?

[US] Facepunch Staging runs a procedural map of size 4,300 with seed 280505286, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags and filters

Where can [US] Facepunch Staging be found in Rust Player Count lists and filters?

The Rust Player Count lists that [US] Facepunch Staging fits are: Official Rust servers, North American Rust servers and Vanilla Rust servers. You can find it on the server list using these filters: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.

How should you interpret the tags on [US] Facepunch Staging?

The game's server browser reads these tags from [US] Facepunch Staging: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival as standard in Rust; mp250 (Max players): 250 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2635 (Protocol): Joining requires the same protocol: 2635; cs167779 (Build): Build number: 167779; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^m (Monthly): Expect one wipe per month, alongside the forced wipe from Facepunch; ^v (Vanilla): Unmodified Rust: no changed rates, no kits, no extra rules. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player count

What is the player count on [US] Facepunch Staging?

Right now, 5 players are on [US] Facepunch Staging, which has 250 slots. With a peak of 23, the average over seven days is 11 players. The highest average in the last 48 hours was 19 players at 21:00 UTC.

How does [US] Facepunch Staging compare in server rankings?

For player hours in the last seven days, [US] Facepunch Staging ranks #1,014 and is in the top 5% of all ranked servers.

About the server

What is the online status and reliability of [US] Facepunch Staging?

You can find [US] Facepunch Staging online at the moment. It reports an uptime that puts the last restart at roughly 18 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Rust Player Count recorded it for the first time on 13 September 2026.

What is the Rust version for [US] Facepunch Staging?

On Windows, [US] Facepunch Staging runs Rust network protocol 2635 and build 167779. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does [US] Facepunch Staging serve?

No region tag is published by [US] Facepunch Staging, but its name points to North America. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 148.113.198.13:28015.

What is the performance like on [US] Facepunch Staging?

In the last 48 hours, it averaged 144 server fps, with a low of 92. The maximum number of entities it carried was 133,780, which includes buildings, deployables and everything else. Memory usage reached up to 3,821 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe information

What changes on [US] Facepunch Staging on wipe day?

Recent wipes saw an average peak of 27 players. 35 hours after the latest wipe, the crowd hit its peak. Half that peak was maintained until the next wipe in 0% of recent wipes. Otherwise, it dropped below half by day 11.

How often does [US] Facepunch Staging wipe?

Monthly force wipes are the sole wipes on [US] Facepunch Staging. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping all Rust servers. It has been running its current world for 19 days 16 hours. Its tags declare wipes on a monthly schedule.

Connect to the server

What is the process to join [US] Facepunch Staging?

To get in, press F1 in Rust and enter client.connect 148.113.198.13:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,gmrust,cs167779,ts8

On Rust Player Count

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival as standard in Rust.
mp250
Max players 250 slots are available.
ts8
Group limit Teams max out at 8, the standard game limit.
v2635
Protocol Joining requires the same protocol: 2635.
cs167779
Build Build number: 167779.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Expect one wipe per month, alongside the forced wipe from Facepunch.

Difficulty

^v
Vanilla Unmodified Rust: no changed rates, no kits, no extra rules.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.