Rust Player Count
47,185 playing now

Online148.113.198.6:28015checked 11m ago

[CAN] Facepunch 2

official monthly wipes vanilla
Players now 10/ 400 2% full
7-day average 12 peak 24
Rank #994 top 4%
Last wipe 12d ago monthly schedule
Next wipe 22d 18h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0510152001:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

010020030040001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 18h. The force wipe · high confidence

Wipe-day peak 22 players, last three wipes

Coming wipes

22d 18hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 22, 45 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW12d ago 22 – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average 182/ 225
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average 131/ 200
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 342 on average 414/ 425
Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average 147/ 200
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average 130/ 175
Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 274 on average 110/ 300

Quick answers

from the figures on this page

Settings and map

Which rules govern [CAN] Facepunch 2?

The name of [CAN] Facepunch 2 does not state a gather rate. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. You can find it under the Official tab in the game. Vanilla is its own description: no altered rates, kits or rules: this is the game exactly as Facepunch ships it. VAC is on, Valve's anti-cheat.

What map is used on [CAN] Facepunch 2?

The game generates a procedural map of size 4,500 with seed 539058346 for [CAN] Facepunch 2. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags, lists and filters

Who is responsible for [CAN] Facepunch 2?

A playrust.com hostname is published by [CAN] Facepunch 2 and 124 other servers we track, so the same operator probably runs them.

Where can [CAN] Facepunch 2 be found in Rust Player Count lists and filters?

These Rust Player Count lists include [CAN] Facepunch 2: Rust tutorial servers, Official Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.

What is the meaning of the tags on [CAN] Facepunch 2?

These are the tags [CAN] Facepunch 2 publishes for the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The usual Rust survival experience; mp400 (Max players): 400 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^m (Monthly): Wipes occur monthly, at the same time as the force wipe; ^v (Vanilla): No altered rates, kits or rules: this is the game exactly as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available for those starting out; sc2 (Custom tag): The owner or a plugin added this non-standard Rust tag. At the top of this page, its tags show its current players, queue and world creation time as well.

Player count

How many players does [CAN] Facepunch 2 have?

With 400 slots, [CAN] Facepunch 2 has 10 players at the moment. The average player count for the last seven days is 12, and the highest point was 24. The highest average in the last 48 hours was 19 players at 16:00 UTC.

What position does [CAN] Facepunch 2 hold among Rust servers?

Over the last seven days, [CAN] Facepunch 2 is #994 for player hours, placing it in the top 4% of ranked servers.

Server information

How reliable is [CAN] Facepunch 2, and is it online?

You can find [CAN] Facepunch 2 online at the moment. The uptime it gives suggests it restarted about 12 hours ago. For the last 7 full days, it was online for 144 of 168 hours, a 86% uptime. 13 September 2026 is when Rust Player Count first saw it.

What Rust version is used on [CAN] Facepunch 2?

On Windows, [CAN] Facepunch 2 runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find [CAN] Facepunch 2?

A region is not published by [CAN] Facepunch 2. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 148.113.198.6:28015.

Is [CAN] Facepunch 2 lag-free?

In the last 48 hours, it averaged 262 server fps, with a low of 219. Up to 138,433 entities were present, including buildings, deployables and other world objects. Peak memory use was 5,687 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe information

What changes on [CAN] Facepunch 2 on wipe day?

The average busiest point in recent wipes reached 22 players. The latest wipe saw its biggest crowd 45 hours in.

What wipe pattern does [CAN] Facepunch 2 follow?

Monthly force wipes are the sole wipes on [CAN] Facepunch 2. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 12 days 7 hours ago. The tags show a wipe schedule set to monthly.

How to join

What steps are needed to join [CAN] Facepunch 2?

To get in, press F1 in Rust and enter client.connect 148.113.198.6:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,^m,^v,^t,gmrust,cs167781,sc2,ts8

On Rust Player Count

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The usual Rust survival experience.
mp400
Max players 400 slots are available.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol Joining requires the same protocol: 2634.
cs167781
Build Build number: 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Wipes occur monthly, at the same time as the force wipe.

Difficulty

^v
Vanilla No altered rates, kits or rules: this is the game exactly as Facepunch ships it.

Gameplay

^t
Tutorial on Facepunch's tutorial is available for those starting out.

Other

sc2
Custom tag The owner or a plugin added this non-standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.