OnlineEU148.251.232.50:28005checked 12m ago
Flying Copters 2x | Mini + DogFight | Heli Training
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers, top 60% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 9h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 9 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 20:24 UTC4d ago | 5 | – | running | 0 |
| Thu 8 Oct, 16:36 UTC5d ago | 5 | – | 1.2 days | 1 |
| Fri 2 Oct, 15:26 UTC11d ago | 1 | – | 6 days | 1 |
| Thu 1 Oct, 21:40 UTC FW12d ago | 1 | – | 0.7 days | 0 |
| Thu 1 Oct, 11:51 UTC12d ago | 7+1 queue | – | 0.4 days | 3 |
| Wed 30 Sep, 15:50 UTC13d ago | 7+1 queue | – | 0.8 days | 1 |
| Wed 30 Sep, 08:01 UTC14d ago | 7+1 queue | – | 0.3 days | 1 |
| Tue 29 Sep, 15:59 UTC14d ago | 3 | – | 0.7 days | 25 |
| Sun 27 Sep, 16:17 UTC16d ago | 107 | – | 2 days | 3 |
| Sun 27 Sep, 08:15 UTC17d ago | 107 | – | 0.3 days | 0 |
| Sat 26 Sep, 17:06 UTC17d ago | 107 | – | 0.6 days | 0 |
| Fri 18 Sep, 18:28 UTC25d ago | 1 | halved by day 3 | 7.9 days | 0 |
| Thu 17 Sep, 15:57 UTC26d ago | 1 | – | 1.1 days | 0 |
| Wed 16 Sep, 14:47 UTC27d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What are the server rules for Flying Copters 2x | Mini + DogFight | Heli Training?
The gather rate on Flying Copters 2x | Mini + DogFight | Heli Training is 2x, per its name. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Which map is running on Flying Copters 2x | Mini + DogFight | Heli Training?
Flying Copters 2x | Mini + DogFight | Heli Training runs a procedural map of size 4,500 with seed 1768763, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Server tags
Where can Flying Copters 2x | Mini + DogFight | Heli Training be found in Rust Player Count lists and filters?
These Rust Player Count lists include Flying Copters 2x | Mini + DogFight | Heli Training: Rust servers with a 2x gather rate, EU Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 2x.
How should you interpret the tags on Flying Copters 2x | Mini + DogFight | Heli Training?
These are the tags Flying Copters 2x | Mini + DogFight | Heli Training publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, timed with Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay; EU (Europe): The server browser lists this one under Europe. At the top of this page, its tags show its current players, queue and world creation time as well.
Population
How full is Flying Copters 2x | Mini + DogFight | Heli Training?
With 50 slots, Flying Copters 2x | Mini + DogFight | Heli Training has 0 players at the moment. The seven-day average is 0 players, with a peak of 5. The busiest time in the last 48 hours was 17:00 UTC, with an average of 2 players.
How does Flying Copters 2x | Mini + DogFight | Heli Training compare in server rankings?
Flying Copters 2x | Mini + DogFight | Heli Training ranks #5,413 for player hours over the past seven days, #1,711 in Europe, and is in the top 24% of all ranked servers.
Server information
What is the online status and reliability of Flying Copters 2x | Mini + DogFight | Heli Training?
Flying Copters 2x | Mini + DogFight | Heli Training is currently online. Based on the uptime it reports, the last restart was about 10 hours ago. It was up 70% of the time over the last 7 full days, 117 of 168 hours. Rust Player Count recorded it for the first time on 13 September 2026.
What is the Rust version for Flying Copters 2x | Mini + DogFight | Heli Training?
Rust network protocol 2634 and build 167781 on Linux is what Flying Copters 2x | Mini + DogFight | Heli Training uses. The protocol has to match for you to join, but Steam updates it without any action from you.
Where can you find Flying Copters 2x | Mini + DogFight | Heli Training?
In Europe, Flying Copters 2x | Mini + DogFight | Heli Training lists itself with its EU tag. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 148.251.232.50:28005.
How well does Flying Copters 2x | Mini + DogFight | Heli Training perform?
The server ran at an average of 47 fps over the last 48 hours, never falling below 5. The maximum number of entities it carried was 118,852, which includes buildings, deployables and everything else. Peak memory use was 5,184 MB. What players perceive as lag comes from low fps and a rising entity count.
Wipe days
What should you expect on Flying Copters 2x | Mini + DogFight | Heli Training during a wipe?
The average busiest point in recent wipes reached 4 players. 9 hours after the wipe, the crowd on the latest wipe was at its highest.
How often does Flying Copters 2x | Mini + DogFight | Heli Training wipe?
Monthly force wipes are the sole wipes on Flying Copters 2x | Mini + DogFight | Heli Training. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 12 days 15 hours ago. Its tags declare wipes on a monthly schedule.
Join the server
What steps are needed to join Flying Copters 2x | Mini + DogFight | Heli Training?
Open the Rust console with F1, then type client.connect 148.251.232.50:28005. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. https://discord.com/invite/ST4bPjk7fj is its website.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,EU,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
