Rust Player Count
53,582 playing now

OnlineNA15.204.232.45:28115checked 11m ago

Jack&Swan [TEST SERVER]

monthly wipes moddedcarbonpve
Players now 0/ 50 0% full
7-day average 0 peak –
Rank #15,948 top 72% · #1543 in NA
Last wipe 12d ago monthly schedule
Next wipe 22d 7h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123412:0023:0008:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

025507510012:0023:0008:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 7h. The force wipe · high confidence

Wipe-day peak 0 players, last three wipes

Coming wipes

22d 7hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:50 UTC FW12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average 32/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 62 on average 38/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 61 on average 27/ 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 48 on average 16/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 42 on average 20/ 150
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 26 on average 9/ 420

Quick answers

from the figures on this page

Rules, map and settings

What are the server rules for Jack&Swan [TEST SERVER]?

The name of Jack&Swan [TEST SERVER] does not state a gather rate. The group limit is the game's default of 8 players. pve is the game mode, no player-versus-player fighting. You will find it in the Modded section: the game is changed by plugins or settings. Carbon plugins are running on it. Anti-cheat VAC from Valve is on.

What map is used on Jack&Swan [TEST SERVER]?

Jack&Swan [TEST SERVER] runs a procedural map of size 4,500 with seed 1337, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Server tags

Where can Jack&Swan [TEST SERVER] be found in Rust Player Count lists and filters?

The Rust Player Count lists that Jack&Swan [TEST SERVER] fits are: Modded Rust servers, Rust PvE servers and North American Rust servers. You can find it on the server list using these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How should you interpret the tags on Jack&Swan [TEST SERVER]?

These are the tags Jack&Swan [TEST SERVER] publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^m (Monthly): Wipes occur monthly, at the same time as the force wipe; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): This server is Modded; plugins or settings affect how it plays; ^y (Carbon): It uses Carbon for plugins; NA (North America): It appears under North America when browsing servers. At the top of this page, its tags show its current players, queue and world creation time as well.

Population

How many players does Jack&Swan [TEST SERVER] have?

Right now, 0 players are on Jack&Swan [TEST SERVER], which has 50 slots. For the past week, the average number of players was 0.

Where does Jack&Swan [TEST SERVER] sit in the rankings?

Jack&Swan [TEST SERVER] ranks #15,948 for player hours over the past seven days, #1,543 in North America, and is in the top 72% of all ranked servers.

About the server

What is the uptime and reliability of Jack&Swan [TEST SERVER]?

Jack&Swan [TEST SERVER] is currently online. It reports an uptime that puts the last restart at roughly 40 hours ago. For the last 7 full days, it was online for 134 of 168 hours, a 80% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What is the Rust version for Jack&Swan [TEST SERVER]?

Rust network protocol 2634 and build 167584 on Linux is what Jack&Swan [TEST SERVER] uses. Joining requires the same protocol on your game; Steam updates it for you.

What region does Jack&Swan [TEST SERVER] serve?

In North America, Jack&Swan [TEST SERVER] lists itself with its NA tag. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 15.204.232.45:28115.

Is Jack&Swan [TEST SERVER] lag-free?

Over the last 48 hours, the average server fps was 72, and it never dropped below 36. Up to 138,660 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 4,525 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe schedule

What changes on Jack&Swan [TEST SERVER] on wipe day?

The average busiest point in recent wipes reached 0 players. The latest wipe saw its biggest crowd 1 hours in.

What wipe pattern does Jack&Swan [TEST SERVER] follow?

Monthly force wipes are the sole wipes on Jack&Swan [TEST SERVER]. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and it affects all Rust servers. The world in play was created 12 days 17 hours ago. The tags show a wipe schedule set to monthly.

How to join

What steps are needed to join Jack&Swan [TEST SERVER]?

Joining is done by opening the console (F1) and running client.connect 15.204.232.45:28115. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^m,NA,^p,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp50
Max players 50 slots are available.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build The game build is 167584.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code A region code is not present.

Wipe schedule

^m
Monthly Wipes occur monthly, at the same time as the force wipe.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^z
Modded This server is Modded; plugins or settings affect how it plays.
^y
Carbon It uses Carbon for plugins.

Region

NA
North America It appears under North America when browsing servers.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.