Offline15.204.68.234:28015checked 1h ago
Jack&cooper
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 22:48 UTC1d ago | – | – | – | 0 |
| Mon 12 Oct, 22:33 UTC1d ago | – | – | – | 0 |
| Mon 12 Oct, 20:38 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 20:27 UTC2d ago | – | – | – | 1 |
| Mon 12 Oct, 18:58 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 17:29 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 17:22 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 17:07 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 16:55 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 16:37 UTC2d ago | – | – | – | 0 |
| Sun 11 Oct, 22:31 UTC2d ago | – | – | – | 0 |
| Sun 11 Oct, 18:32 UTC3d ago | – | – | – | 0 |
| Sun 11 Oct, 17:48 UTC3d ago | – | – | – | 0 |
| Sun 11 Oct, 17:30 UTC3d ago | – | – | – | 1 |
| Sat 10 Oct, 15:19 UTC4d ago | – | – | – | 1 |
| Sat 10 Oct, 14:34 UTC4d ago | – | – | – | 0 |
| Sat 10 Oct, 13:58 UTC4d ago | – | – | – | 1 |
| Fri 9 Oct, 21:54 UTC4d ago | – | – | – | 0 |
| Fri 9 Oct, 21:47 UTC4d ago | – | – | – | 0 |
| Fri 9 Oct, 21:28 UTC4d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What are the server rules for Jack&cooper?
A gather rate is absent from the name of Jack&cooper. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Oxide. VAC is on, Valve's anti-cheat.
What is the map on Jack&cooper?
The game generates a procedural map of size 4,500 with seed 385129667 for Jack&cooper. You can see it on RustMaps from this page, because the same size and seed give the same map.
Tags and filters
Where can Jack&cooper be found in Rust Player Count lists and filters?
The Rust Player Count lists that Jack&cooper fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the tags on Jack&cooper?
These are the tags Jack&cooper publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): This server is Modded; plugins or settings affect how it plays. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player count
How full is Jack&cooper?
Currently offline, Jack&cooper was last seen 1 hours ago. With a peak of 1, the average over seven days is 1 players. The busiest time in the last 48 hours was 23:00 UTC, with an average of 1 players.
How does Jack&cooper compare in server rankings?
For player hours in the last seven days, Jack&cooper ranks #5,917 and is in the top 27% of all ranked servers.
Server details
What is the uptime and reliability of Jack&cooper?
Currently offline, Jack&cooper was last seen 1 hours ago. It reports an uptime that puts the last restart at roughly 1 hours ago. For the last 6 full days, it was online for 36 of 144 hours, a 25% uptime. 7 October 2026 is when Rust Player Count first saw it.
What Rust version is used on Jack&cooper?
On Linux, Jack&cooper runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.
What is the location of Jack&cooper?
A region is not published by Jack&cooper. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 15.204.68.234:28015.
What is the performance like on Jack&cooper?
The server ran at an average of 358 fps over the last 48 hours, never falling below 256. Up to 111,309 entities were present, including buildings, deployables and other world objects. At its highest, it used 4,453 MB of memory. What players perceive as lag comes from low fps and a rising entity count.
Wipe schedule
What wipe pattern does Jack&cooper follow?
No wipe schedule exists on Jack&cooper because the world is remade every few hours; none of those resets is a wipe.
Connect to the server
What is the process to join Jack&cooper?
To get in, press F1 in Rust and enter client.connect 15.204.68.234:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp1
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.