Offline15.204.68.243:27849checked 1d ago
ChudL™
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 08:06 UTC8d ago | 0 | – | running | 0 |
| Sat 19 Sep, 23:03 UTC25d ago | 2 | halved by day 3 | 16.4 days | 0 |
| Sat 19 Sep, 10:45 UTC25d ago | 2 | – | 0.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
Which rules govern ChudL™?
A gather rate is absent from the name of ChudL™. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. VAC is off, Valve's anti-cheat.
What map is used on ChudL™?
The game generates a procedural map of size 2,500 with seed 2147483647 for ChudL™. You can see it on RustMaps from this page, because the same size and seed give the same map.
Tags and filters
Where can ChudL™ be found in Rust Player Count lists and filters?
These Rust Player Count lists include ChudL™: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What information do the tags on ChudL™ convey?
For the game's server browser, ChudL™ publishes: gmrust (Game mode): Survival as standard in Rust; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Joining requires the same protocol: 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Population
How full is ChudL™?
Currently offline, ChudL™ was last seen 26 hours ago. The average player count for the past seven days is 0.
How does ChudL™ compare in server rankings?
For player hours in the last seven days, ChudL™ ranks #15,923 and is in the top 72% of all ranked servers.
Server details
What is the uptime and reliability of ChudL™?
Currently offline, ChudL™ was last seen 26 hours ago. The uptime it gives suggests it restarted about 7 days 13 hours ago. In the last 7 full days, it was up for 143 of 168 hours, which is 85% uptime. 19 September 2026 is when Rust Player Count first saw it.
What is the Rust version for ChudL™?
Linux hosts ChudL™, which runs Rust network protocol 2634 and build 166652. The protocol has to match for you to join, but Steam updates it without any action from you.
What region does ChudL™ serve?
There is no region published by ChudL™. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 15.204.68.243:27849.
Is ChudL™ lag-free?
In the last 48 hours, it averaged 217 server fps, with a low of 1. Up to 29,361 entities were present, including buildings, deployables and other world objects. At its highest, it used 3,824 MB of memory. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe schedule
What changes on ChudL™ on wipe day?
Across its recent wipes, the busiest times averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak. Half that peak was maintained until the next wipe in 0% of recent wipes. Otherwise, it dropped below half by day 3.
When does ChudL™ wipe?
With irregular wipe times on ChudL™, no next wipe is possible to predict. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The present world dates from 8 days 16 hours ago.
Join the server
What is the process to join ChudL™?
Joining is done by opening the console (F1) and running client.connect 15.204.68.243:27849. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.