Rust Player Count
44,340 playing now

Online15.204.68.243:28015checked 13m ago

HOODARUST

biweekly wipes vanillamoddedoxide
Players now 0/ 90 0% full
7-day average 0 peak 1
Rank #11,144 top 50%
Last wipe 11d ago biweekly schedule
Next wipe 2d 13h Fri 16 Oct, 23:18 UTC

Players

AveragePeak
00.250.50.75110:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

010020030040010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 16 October, 23:18 UTC, in 2d 13h. Every other Friday at 23:18 UTC · low confidence

Usual gap 14 days between real wipes
Wipe-day peak 2 players, last three wipes
Crowd held 0% else halves by day 2

Coming wipes

2d 13hFri 16 Oct, 23:18 UTC
16d 13hFri 30 Oct, 23:18 UTC
22d 9hThu 5 Nov, 19:00 UTC FW
30d 13hFri 13 Nov, 23:18 UTC
44d 13hFri 27 Nov, 23:18 UTC

The first 48 hours of its last wipes

Fri 2 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 23:18 UTC11d ago 1 – running 0
Sat 19 Sep, 00:44 UTC25d ago 4 halved by day 2 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 19 on average 6/ 100
СЛАБЫЕ РЫЦАРИ X1|Vanilla+|NoBPWipe|02.10EU · groups of 50+ · 1x · biweekly · 8 on average 1/ 200
[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 6 on average 1/ 100
35+ВЗРОСЛЫЙ RUSTx2 MAINEU · groups of 8+ · biweekly · 6 on average 2/ 125
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 5 on average 3/ 200
Lumber BoyzNA · groups of 8+ · biweekly · 4 on average 0/ 50

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern HOODARUST?

A gather rate is absent from the name of HOODARUST. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Oxide. Vanilla is its own description: no altered rates, kits or rules: this is the game exactly as Facepunch ships it. Anti-cheat VAC from Valve is on.

What map is used on HOODARUST?

HOODARUST runs a procedural map of size 4,500 with seed 684219735, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags, lists and filters

Where can HOODARUST be found in Rust Player Count lists and filters?

The Rust Player Count lists that HOODARUST fits are: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What is the meaning of the tags on HOODARUST?

These are the tags HOODARUST publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp90 (Max players): Capacity: 90 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): No altered rates, kits or rules: this is the game exactly as Facepunch ships it; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): It appears under Modded because plugins or settings modify the game. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player count

How many players does HOODARUST have?

With 90 slots, HOODARUST has 0 players at the moment. With a peak of 1, the average over seven days is 0 players. In the past 48 hours, the peak activity occurred at 07:00 UTC, averaging 1 players.

What position does HOODARUST hold among Rust servers?

For player hours in the last seven days, HOODARUST ranks #11,144 and is in the top 50% of all ranked servers.

Server details

What is the uptime and reliability of HOODARUST?

HOODARUST is currently online. The uptime it gives suggests it restarted about 3 minutes ago. For the last 7 full days, it was online for 152 of 168 hours, a 90% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What Rust version is used on HOODARUST?

Rust network protocol 2634 and build 167781 on Linux is what HOODARUST uses. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find HOODARUST?

There is no region published by HOODARUST. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 15.204.68.243:28015.

Is HOODARUST lag-free?

The server ran at an average of 132 fps over the last 48 hours, never falling below 99. The maximum number of entities it carried was 119,545, which includes buildings, deployables and everything else. At its highest, it used 5,814 MB of memory. A climbing entity count and low fps are felt as lag by players.

Wipe days

What should you expect on HOODARUST during a wipe?

Across its recent wipes, the busiest times averaged 2 players. 12 hours after the wipe, the crowd on the latest wipe was at its highest. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it dropped below half by day 2.

What wipe pattern does HOODARUST follow?

A every other Friday at 23:18 UTC wipe schedule is used by HOODARUST. Friday 16 October at 23:18 UTC is when the next wipe is due. The world in play was created 11 days 10 hours ago. Every two weeks is the wipe interval published in its tags.

How to join

What steps are needed to join HOODARUST?

To get in, press F1 in Rust and enter client.connect 15.204.68.243:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp90,ptrak,$r?,v2634,^b,^v,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp90
Max players Capacity: 90 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol Joining requires the same protocol: 2634.
cs167781
Build It runs on game build 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Difficulty

^v
Vanilla No altered rates, kits or rules: this is the game exactly as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.