Offline15.204.83.240:21000checked 23h ago
typical TESTING
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the server rules for typical TESTING?
No gather rate appears in the name of typical TESTING. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. It appears in the Community section of the server browser as a community server. VAC is on, Valve's anti-cheat.
What map is used on typical TESTING?
A procedural map of size 1,000 is what typical TESTING runs, generated by the game with seed 1. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Server tags
Where can typical TESTING be found in Rust Player Count lists and filters?
The Rust Player Count lists that typical TESTING fits are: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What information do the tags on typical TESTING convey?
The game's server browser reads these tags from typical TESTING: gmrust (Game mode): The usual Rust survival experience; mp40 (Max players): The server has 40 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): It runs on game build 167398; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Population
How full is typical TESTING?
The server typical TESTING is offline at present, with its last appearance 23 hours ago. For the past week, the average number of players was 0.
What position does typical TESTING hold among Rust servers?
Over the last seven days, typical TESTING is #15,912 for player hours, placing it in the top 72% of ranked servers.
Server information
What is the online status and reliability of typical TESTING?
Last seen 23 hours ago, typical TESTING is offline right now. The uptime it gives suggests it restarted about 2 days 3 hours ago. In the last 5 full days, it was up for 58 of 120 hours, which is 48% uptime. Its first appearance in Rust Player Count was on 8 October 2026.
What Rust version is used on typical TESTING?
Linux hosts typical TESTING, which runs Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam updates it for you.
What region does typical TESTING serve?
A region is not published by typical TESTING. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 15.204.83.240:21000.
How well does typical TESTING perform?
In the last 48 hours, it averaged 240 server fps, with a low of 240. Up to 4,430 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 816 MB. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe schedule
When does typical TESTING wipe?
With so few of typical TESTING's wipes on record, its rhythm remains unclear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 7 days 15 hours ago.
Connect to the server
What is the process to join typical TESTING?
To get in, press F1 in Rust and enter client.connect 15.204.83.240:21000. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust
mp40
ts8
v2634
cs167398
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.