Offline150.220.36.225:28015checked 15d ago
RustLite Audio Calibration Lab
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 00:22 UTC17d ago | 1 | – | running | 0 |
| Thu 24 Sep, 23:08 UTC20d ago | 1 | halved by day 2 | 3.1 days | 1 |
| Thu 24 Sep, 01:56 UTC21d ago | 1 | – | 0.9 days | 0 |
| Wed 23 Sep, 15:19 UTC22d ago | 1 | – | 0.4 days | 0 |
| Wed 23 Sep, 00:16 UTC22d ago | 1 | – | 0.6 days | 0 |
| Mon 21 Sep, 15:04 UTC24d ago | 1 | – | 1.4 days | 0 |
| Sun 20 Sep, 23:15 UTC24d ago | 1 | – | 0.7 days | 0 |
| Sun 20 Sep, 16:48 UTC24d ago | 1 | – | 0.3 days | 0 |
| Sun 20 Sep, 00:34 UTC25d ago | 0 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which rules govern RustLite Audio Calibration Lab?
A gather rate is absent from the name of RustLite Audio Calibration Lab. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.
Which map is running on RustLite Audio Calibration Lab?
A procedural map is what RustLite Audio Calibration Lab runs, generated by the game.
Tags, lists and filters
Where can RustLite Audio Calibration Lab be found in Rust Player Count lists and filters?
The Rust Player Count lists that RustLite Audio Calibration Lab fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What information do the tags on RustLite Audio Calibration Lab convey?
The game's server browser reads these tags from RustLite Audio Calibration Lab: gmrust (Game mode): The usual Rust survival experience; mp2 (Max players): The server has 2 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2633 (Protocol): Joining requires the same protocol: 2633; cs164530 (Build): It runs on game build 164530; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay. At the top of this page, its tags show its current players, queue and world creation time as well.
Population
How full is RustLite Audio Calibration Lab?
The server RustLite Audio Calibration Lab is offline at present, with its last appearance 15 days 1 hours ago.
Where does RustLite Audio Calibration Lab sit in the rankings?
RustLite Audio Calibration Lab is in the top 63% of all ranked servers with a rank of #14,975 for player hours over the past seven days.
About the server
What is the online status and reliability of RustLite Audio Calibration Lab?
Currently offline, RustLite Audio Calibration Lab was last seen 15 days 1 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. 17 September 2026 is when Rust Player Count first saw it.
What is the Rust version for RustLite Audio Calibration Lab?
Windows hosts RustLite Audio Calibration Lab, which runs Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find RustLite Audio Calibration Lab?
There is no region published by RustLite Audio Calibration Lab. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 150.220.36.225:28015.
Wipe information
What happens on RustLite Audio Calibration Lab when a wipe occurs?
Across its recent wipes, the busiest times averaged 1 players. The latest wipe saw its biggest crowd 0 hours in. Half that peak was maintained until the next wipe in 0% of recent wipes. Otherwise, it dropped below half by day 2.
What wipe pattern does RustLite Audio Calibration Lab follow?
No next wipe can be predicted for RustLite Audio Calibration Lab, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The present world dates from 27 days 17 hours ago.
Connect to the server
What steps are needed to join RustLite Audio Calibration Lab?
To get in, press F1 in Rust and enter client.connect 150.220.36.225:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z
Game
gmrust
mp2
ts8
v2633
cs164530
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.