Rust Player Count
91,228 playing now

Offline150.220.36.225:28015checked 15d ago

RustLite Audio Calibration Lab

moddedoxide
Players now 0/ 2 0% full
7-day average 0 peak –
Rank #14,975 top 63%
Last wipe 27d ago no schedule published
Next wipe – no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 0.7 days between real wipes
On rhythm 38% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 2

The first 48 hours of its last wipes

Mon 28 SepThu 24 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 00:22 UTC17d ago 1 – running 0
Thu 24 Sep, 23:08 UTC20d ago 1 halved by day 2 3.1 days 1
Thu 24 Sep, 01:56 UTC21d ago 1 – 0.9 days 0
Wed 23 Sep, 15:19 UTC22d ago 1 – 0.4 days 0
Wed 23 Sep, 00:16 UTC22d ago 1 – 0.6 days 0
Mon 21 Sep, 15:04 UTC24d ago 1 – 1.4 days 0
Sun 20 Sep, 23:15 UTC24d ago 1 – 0.7 days 0
Sun 20 Sep, 16:48 UTC24d ago 1 – 0.3 days 0
Sun 20 Sep, 00:34 UTC25d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average 145/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 202/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 90/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average 26/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 15.10EU · groups of 16+ · monthly · 71 on average 371/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average 29/ 700

Quick answers

from the figures on this page

Rules and settings

Which rules govern RustLite Audio Calibration Lab?

A gather rate is absent from the name of RustLite Audio Calibration Lab. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

Which map is running on RustLite Audio Calibration Lab?

A procedural map is what RustLite Audio Calibration Lab runs, generated by the game.

Tags, lists and filters

Where can RustLite Audio Calibration Lab be found in Rust Player Count lists and filters?

The Rust Player Count lists that RustLite Audio Calibration Lab fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What information do the tags on RustLite Audio Calibration Lab convey?

The game's server browser reads these tags from RustLite Audio Calibration Lab: gmrust (Game mode): The usual Rust survival experience; mp2 (Max players): The server has 2 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2633 (Protocol): Joining requires the same protocol: 2633; cs164530 (Build): It runs on game build 164530; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay. At the top of this page, its tags show its current players, queue and world creation time as well.

Population

How full is RustLite Audio Calibration Lab?

The server RustLite Audio Calibration Lab is offline at present, with its last appearance 15 days 1 hours ago.

Where does RustLite Audio Calibration Lab sit in the rankings?

RustLite Audio Calibration Lab is in the top 63% of all ranked servers with a rank of #14,975 for player hours over the past seven days.

About the server

What is the online status and reliability of RustLite Audio Calibration Lab?

Currently offline, RustLite Audio Calibration Lab was last seen 15 days 1 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. 17 September 2026 is when Rust Player Count first saw it.

What is the Rust version for RustLite Audio Calibration Lab?

Windows hosts RustLite Audio Calibration Lab, which runs Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find RustLite Audio Calibration Lab?

There is no region published by RustLite Audio Calibration Lab. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 150.220.36.225:28015.

Wipe information

What happens on RustLite Audio Calibration Lab when a wipe occurs?

Across its recent wipes, the busiest times averaged 1 players. The latest wipe saw its biggest crowd 0 hours in. Half that peak was maintained until the next wipe in 0% of recent wipes. Otherwise, it dropped below half by day 2.

What wipe pattern does RustLite Audio Calibration Lab follow?

No next wipe can be predicted for RustLite Audio Calibration Lab, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The present world dates from 27 days 17 hours ago.

Connect to the server

What steps are needed to join RustLite Audio Calibration Lab?

To get in, press F1 in Rust and enter client.connect 150.220.36.225:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp2
Max players The server has 2 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2633
Protocol Joining requires the same protocol: 2633.
cs164530
Build It runs on game build 164530.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.