Rust Player Count
38,456 playing now

Online152.89.199.149:35000checked 11m ago

Test Z

Players now 0/ 100 0% full
7-day average 2 peak 107
Rank #2,135 top 10%
Last wipe 11d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
0123404:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

05010015020004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap 5.3 days between real wipes
Wipe-day peak 54 players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctFri 2 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 107, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 17:14 UTC6d ago 107 – running 0
Fri 2 Oct, 09:12 UTC11d ago 0 – 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average 162/ 200
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average 89/ 200
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average 399/ 450
Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average 96/ 200
Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average 23/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average 97/ 150

Quick answers

from the figures on this page

Rules and settings

What configuration does Test Z use?

A gather rate is absent from the name of Test Z. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Under Community in the server browser, it is a community server. Anti-cheat VAC from Valve is on.

What is the map on Test Z?

The game generates a procedural map of size 3,500 with seed 5395053 for Test Z. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Who is responsible for Test Z?

No other server we track uses the x4c.ru hostname that Test Z publishes.

Where can Test Z be found in Rust Player Count lists and filters?

The Rust Player Count lists that Test Z fits are: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on Test Z?

The game's server browser reads these tags from Test Z: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): It runs on game build 167398; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty. At the top of this page, its tags show its current players, queue and world creation time as well.

Population

What is the player count on Test Z?

With 100 slots, Test Z has 0 players at the moment. With a peak of 107, the average over seven days is 2 players.

Where does Test Z sit in the rankings?

For player hours in the last seven days, Test Z ranks #2,135 and is in the top 10% of all ranked servers.

Server details

What is the online status and reliability of Test Z?

Test Z is currently online. The uptime it gives suggests it restarted about 2 days 15 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Its first appearance in Rust Player Count was on 14 September 2026.

What is the Rust version for Test Z?

Rust network protocol 2634 and build 167398 on Linux is what Test Z uses. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find Test Z?

There is no region published by Test Z. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 152.89.199.149:35000.

Is Test Z lag-free?

In the last 48 hours, it averaged 109 server fps, with a low of 76. The highest entity count was 72,729, covering buildings, deployables and all other objects. At its highest, it used 2,459 MB of memory. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe schedule

What changes on Test Z on wipe day?

The average busiest point in recent wipes reached 54 players. 13 hours after the latest wipe, the crowd hit its peak.

What wipe pattern does Test Z follow?

With so few of Test Z's wipes on record, its rhythm remains unclear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 11 days 18 hours.

Connect to the server

How can I connect to Test Z?

Open the Rust console with F1, then type client.connect 152.89.199.149:35000. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. For more, visit its website at https://x4c.ru.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp100
Max players Capacity: 100 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build It runs on game build 167398.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.