Online155.103.109.2:29015checked 7m ago
Ryan's Test Grounds
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which rules govern Ryan's Test Grounds?
No gather rate appears in the name of Ryan's Test Grounds. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. VAC is on, Valve's anti-cheat.
What map is used on Ryan's Test Grounds?
Ryan's Test Grounds runs a procedural map of size 1,000 with seed 7123003, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Tags and filters
Where can Ryan's Test Grounds be found in Rust Player Count lists and filters?
The Rust Player Count lists that Ryan's Test Grounds fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you interpret the tags on Ryan's Test Grounds?
For the game's server browser, Ryan's Test Grounds publishes: gmrust (Game mode): The usual Rust survival experience; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2633 (Protocol): Joining requires the same protocol: 2633; cs165217 (Build): It runs on game build 165217; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears under Modded because plugins or settings modify the game. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player numbers
How many players does Ryan's Test Grounds have?
With 10 slots, Ryan's Test Grounds has 0 players at the moment. The average player count for the past seven days is 0.
How does Ryan's Test Grounds compare in server rankings?
Ryan's Test Grounds is in the top 71% of all ranked servers with a rank of #15,986 for player hours over the past seven days.
Server details
How reliable is Ryan's Test Grounds, and is it online?
Ryan's Test Grounds is currently online. The uptime it gives suggests it restarted about 18 days 15 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Rust Player Count recorded it for the first time on 13 September 2026.
What Rust version is used on Ryan's Test Grounds?
Linux hosts Ryan's Test Grounds, which runs Rust network protocol 2633 and build 165217. Joining requires the same protocol on your game; Steam updates it for you.
What region does Ryan's Test Grounds serve?
A region is not published by Ryan's Test Grounds. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 155.103.109.2:29015.
Is Ryan's Test Grounds lag-free?
The server ran at an average of 60 fps over the last 48 hours, never falling below 60. The highest entity count was 4,946, covering buildings, deployables and all other objects. At its highest, it used 1,667 MB of memory. A climbing entity count and low fps are felt as lag by players.
Wipe information
When does Ryan's Test Grounds wipe?
Too few wipes are recorded for Ryan's Test Grounds to reveal its pattern. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The present world dates from 40 days 4 hours ago.
Connect to the server
What steps are needed to join Ryan's Test Grounds?
To get in, press F1 in Rust and enter client.connect 155.103.109.2:29015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. https://ryann.gg is its website.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp10
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.